STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Age of Legends v1.341: TOTAL IMMERSION
2,263 Comments
meemt8 27 Jul @ 10:56am 
PS. Thanks for making a fun Game
meemt8 27 Jul @ 10:56am 
Potential Solutions:
-1 Add more Satelites:
I don't know how much work this would take. Probably a lot but there would be several advantages.
- More production Satelites would make it easier to increase funds.

- Give more of a Defensive advantage to the Defending system especially if Pirates are also involved in the battle.

- Allow for more fighters to be produced while still maintaining the use of the system primarily for either defensive or production purposes.

- 2 Make Trade routes have a bonus.
- In some of the smaller games you have interruptions in the hyper lanes that can't be built in but can provide a financial kick back. Based around the trade route wars in Star wars. I think this would also be a good way to bring in cash. Thus prolonging the production window.
meemt8 27 Jul @ 10:56am 
So I have really enjoyed playing this Mod off and On again for I believer the past four years know.
I have really enjoyed many of the new systems being brought into the game.
However, There is one con that has come up recently that has made the game a lot more frustrating to play.

The Shut down of production when the budget runs out between the eras time clock.
While I think upgrading the financial system is a good idea and I support, The current system in v1.341 really disadvantages the smaller factions. From what I can estimate you need about 15000 credits at the very least to get through one era's worth of production or approximately 15-20 planets producting credits including space stations.
Gniadex 27 Jul @ 12:23am 
How can I progress in era? I'm playing as EoTH and I'm stuck in era 1..
Ch33ksThatCl@p 18 Jul @ 11:26pm 
When will land skrimish be added?
Story_Continues  [author] 13 Jul @ 1:11pm 
Mister Cthulhu 7 Jul @ 11:02pm 
Any plans for a FTGU version?
trwmo806 7 Jul @ 9:21pm 
Would also like to know how to fix the green vong.
Cyber 7 Jul @ 4:49pm 
Does anyone know how to fix the Vong infantry being solid green?
Anakin FreakWalker 2 Jul @ 6:26pm 
does the restored empire have a tech upgrade or is it static to just the that tech they have in era 1?
DirtyVaderDaddy 2 Jul @ 4:27pm 
There's so many units and factions that sometimes I'll get lag when the game is doing a lot in the background but I only avg two or three crashes a campaign on the big maps. Small maps run without trouble for me.
Captain Democracy 2 Jul @ 4:14pm 
Anyone else get crashing and freezes a lot? same with the main mod
Blueberry 27 Jun @ 6:15pm 
the stormtroopers are not firing their blasters, they just stand there and rush the enemy
Red Warrior 19 Jun @ 10:54pm 
Makes sense
DirtyVaderDaddy 19 Jun @ 2:52pm 
Compressing them together.
Red Warrior 19 Jun @ 1:00pm 
But why
DirtyVaderDaddy 19 Jun @ 5:45am 
There were five mods originally, however the dev has removed three of them.
Râ Endymion 19 Jun @ 3:25am 
Just wondering if the Dark Empire submod is still around, i cannot find it anywhere. Was it pulled back to be reworked on?
ConfusedFlourBeetle 16 Jun @ 2:55am 
I like this mod for galactic conquest but it is really unstable.
T W I N G O 14 Jun @ 1:05pm 
Nothing spawns when I start a skirmish on land, not even bases, but the opponent can...what is happening ?
TheChickenMaster 7 Jun @ 8:06pm 
I follow the instructions during GC to disable the vong invasion, but they invade anyway. Am I missing something?
Deacon 6 Jun @ 3:12pm 
Thanks!
AdmiralSolo 6 Jun @ 5:46am 
You need the GAG HQ I believe. The Anakin Solo-class ISD in only in Rise of Caedus.
Deacon 5 Jun @ 6:00pm 
How do I build the ISD with the Anakin Solo variant?
jamowel 25 May @ 2:01pm 
Nerve the Mandalorians they are broken
Lana Beniko 18 May @ 5:56pm 
Awesome mod
StarOnyx 17 May @ 7:02pm 
Hey I was just wondering, were all AoL sub-mods of the main mod merged into it? I remember having all of them but they don't exist aside from RoC. Just want some clarity.
DirtyVaderDaddy 14 May @ 5:52pm 
For the EOH in GC, when the ATAT drops its stormtroopers they are unable to move or fire. They still capture points if close enough but they aren't otherwise usable.
corriemay8 14 May @ 10:30am 
fix the bloody glitch with the hyper vollecity gun and star destroyers there is no reason for it to miss that but hit a corvette
corriemay8 9 May @ 5:46am 
hey could you pls make a clone wars version of this mod its honestly the most fun mod ive found in years
Overlord Neb 8 May @ 4:29pm 
I really wish I could love this mod, but in my experience it's just too... big.

Space battles are too large scale and unplayable. Pathing is awful and this mod seems like it's trying to do great with a game that can only do good.
ticklicker 7 May @ 11:55pm 
Please fix Skirmish!!!!! and add back the dark empire! it was so good!!!
Malanthor 15 Apr @ 4:50am 
Pathfinding is bad. need to do what thrawns revenge and others like them have done with ships elevation to lessen the problem. Also hypervelocity gun is insanely op, especially in combination with the bad pathfinding and maps with asteroid fields. :) But awesome mod, love the scale of it. Cheers.
Lord_Khan101 15 Apr @ 4:31am 
somebody need to add the fel and krayt empires into this mod with both troopers and models
Pat The Cat 9 Apr @ 1:12am 
there's no space skirmish option?
arkhanXIV 8 Apr @ 6:34am 
please give the empire dark trooper and death troopers
COLTxSAINTZ 7 Apr @ 4:13pm 
Please debuff the mandalorians, they take no skill to use sad
behlinmc 7 Apr @ 3:29pm 
@wizard23pr. Its ok lil buddy, you are just not good at the game.
wizard23PR 7 Apr @ 11:17am 
horrible mod you lose money while something is on construction wtf you broke all the time and the ai attacks all planets in like 2 seconds of starting the stories with crazy armies no way you can build anything and you lose all the time worst mode i have tried who desing that shit system to lose money while something is in the building process lol you go broke building 1 stuff
Story_Continues  [author] 7 Apr @ 8:58am 
Increase your graphics settings for the textures, but those models are due to be replace soon @Jedi_Padawan
Jedi_Padawan_Jaydonghg 7 Apr @ 7:15am 
why are the vong infantry green?
Jedi_Padawan_Jaydonghg 7 Apr @ 6:41am 
have you guys fixed the yuxan vong yet?
Winter Unicorn 5 Apr @ 3:07am 
When you press the button it makes a sound like someone is cutting glass with a knife. I don't know what genius came up with this sound, but burn it and return the normal sound.
DirtyVaderDaddy 23 Mar @ 9:14pm 
What happened to all the other era mods? I really miss the eras lol
Story_Continues  [author] 18 Mar @ 2:25pm 
Thanks so much @zachcraftone. I'd like to add both. I'm focusing on expanding the criminal underworld and adding many new playable crime factions for now, but many more things are planned definitely including the 19 to 25 ABY Young Jedi Knights era!
zachcraftone 17 Mar @ 9:31am 
This is perhaps my all time favorite mod for Empire at War. I do have one question/suggestion tho, is it possible to add galactic conquest modes that take place during events like The Second Imperium Crisis or Diversity Alliance? If not I understand, mod is huge as is, and I know nothing about modding either lol.
Sailor Galaxy Planet Man 8 Mar @ 8:46am 
fun mod, but heir to the empire, my stormtroopers are just running at the enemies? They dont stop to fire, they just get as close as possible lol
meinongian 4 Mar @ 12:34pm 
I'm still getting that bug in rise of caedus. In rise of confederation. Play as confed then press coup against thracken sal solo nothing happens. Same thing when playing as alliance and press jacen solo coup option. Nothing happens game continues same as before. Anyone else getting that?
Lil_Morts09 28 Feb @ 10:49pm 
its great don't like how you have to do galactic conquest to do ground battles of no world ships
Firestar1212 28 Feb @ 5:35am 
if your in a GC that allows era advancement, you have to reserch it... its from your captial or main build on worlds

should be in your build bar