Rusted Warfare - RTS

Rusted Warfare - RTS

EK - Sylvian Mettle [Armageddon] Update
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Update: 5 Sep, 2018 @ 7:25pm

v1.0.6:

Added:
'Scarab' AA IFV (Reworked from the original mod!)
'Hound' IFV (Reworked from the original mod!)
'Rhino' Tank
A.T.E. Artillary Gun
A.T.R. Rocket Truck
Infantry Grenadier
Infantry Phantom
Infantry Scabrewolf
Infantry Fencer
Infantry Mine Disposal
'Stalker' Infantry Mech (Reworked from the original mod!)
'Lemur' Railgun Mech
'Parrot' Light Fighter

Changes:
All infantry can now climb over cliffs
Fixed the firing animation of the Lancer tank
Reduced the reload time of the Lancer tank
Reorganized the infantry build list
Reorganized the vehicle build list

Update: 28 Aug, 2018 @ 2:54am

v1.0.5: "Odds and ends"

Added:
'Buzzard' Heavy Attack Helicopter
'Kestrel' Heavy Frigate
'Flamingo' Transforming VTOL Mech
Wall Variants; Brick Wall
Teired Fabricators; Solar Farm, Oil Tanks, Industrial Stores

Changes:
Reduced the anti-missile defence on the Eagle Fighter
Increased the cost of the Skycat to 3500
Increased the cost of the Warden to 25000
The Chisel can now transport units, it holds 3 units
Doubled the fire-rate of the Chimera's cannons but halved damage
Refactored the construction time on the airships
Refactored the construction time on the experimentals

Update: 22 Aug, 2018 @ 3:08pm

v1.0.4-2:
Micro-update

Added:
Minelaying Truck
'Condor' Transport Heli

Changes:
The Small Carrier now holds 6 units
The ground targeting on the Skycat is improved

Update: 22 Aug, 2018 @ 12:11pm

v1.0.4: Fix
Fix to possible steampipe or RW update bug that didn't update the sprite files

Update: 22 Aug, 2018 @ 2:23am

v1.0.4:

Added:
'Patriot' Scout vehicle
'Battle Wagon' Transport
Infantry 'Strike Launcher'
'Scorcher' Flame Mech
'Chimea' Experimental Mech
'Orca' Transport Helicopter
'Skycat' Attack Helicopter
Small Aircraft Carrier
'Chisel' Heavy Airship
~ Eternety Cannon

Changes:
Custom missile sprite for the Landship, Landcruiser, and Warden Mech.
Added 'splash effect' to airships and fighters.
Tweaked collision problems on the Landcruiser.
Reworked AI values for bunkers & tanks/artillary.
Fixed broken strings on infantry and vehicle descriptions

Update: 17 Aug, 2018 @ 11:20pm

v1.0.3:

Added:
Eagle jet fighter
'Landship' & 'Landcruiser'
Nuclear warhead truck
Warden heavy assault mech
Assault infantry T-2
Mortar infantry T-2
Railgun infantry T-2
Anti-air sea-bunker
Heavy flak cannon bunker
Airframe interceptor bunker
"Large bunker" artillary

Changes:
Raised the cost of the Unicorn to 9000
Custom projectile sprites for rocket bunker
Tweaked the upgrade tree for sea-bunkers
Tweaked the upgrade tree flak-cannons

Update: 14 Aug, 2018 @ 8:11pm

v1.0.2:

Added:
Lancer Light Assault Tank
Unicorn Experimentlal Propelled Artillary

Changes:
Gave the missile bunker two different firing modes.
Tweaked the descriptions of the various perimiter towers.

Update: 14 Aug, 2018 @ 11:59am

v1.0.1:

Added:
Missile Bunker
Sea Platform
Airship Hangar
Impostor Light Airship
Viper Scout IFV

Changes:
Increased the cost of the combat medic to 500 (same as engineer).
Reduced the HP of the Machine-gunner to 100 & 250 prone.
Reduced the HP of the Marksman to only 50 when not prone
(To make them more vunerable when moving).
Gave the Heavy Artillary Bunker super-fancy firing animations.

Update: 11 Aug, 2018 @ 12:52am

INITIAL RELEASE:

Added:
Machine-gun Bunker , Artillary Bunker , Heavy Artillary Bunker
Anti-air Gun Bunker , Flak Cannon Bunker
Infantry Barracks , Infantry Barracks II , Infantry Barracks III
Rifle Grunt , Anti Tank Support , Machine-gunner , Marksman , Combat Medic
Watchtower (with variants) , Concrete Tower (with variants)
3-Long Barricade , 6-Long Barricade
Concrete Block (1-Wide) , Tank Trap (2-Wide)

"I am surprised how well the AI has learned to use the HMGs and snipers tactically with almost no outside input, it was really a eureka moment to see two AIs actually deploying snipers and creating a sort of 'no man's land' in one little area of the map."