Rusted Warfare - RTS

Rusted Warfare - RTS

EK - Sylvian Mettle [Armageddon] Update
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Update: 5 Dec, 2018 @ 6:55am

V111-B
'A Patch For Intelligence'
Lukewarm-Fix

Update: 4 Dec, 2018 @ 9:50pm

V1.1.1:
"Armageddon" Major Update

Added:
Combat Divers
Pegasus Infantry
Infantry Transport
Manticore Bomber
Experimental Refinery
Light Missile Silo
Strategic Defence Complex
Launch Center

Sensor Ping
Landing Pod
Shield Jammer
Nano Overcharge
Dirty Bomb
M.I.R.V.
Kinetic Strike
Nicoll Dyson Beam

Changes:
The Eris bomber now drops depth charges
Added light missiles to the Robin & Eagle fighters
Added jump-jet capability for Lemur and Eris mechs
Changed the ATR back to 15 rockets & increased firing speed
Increased the infantry mortar range from 300 to 400
Aircraft now respect firing angle restrictions
The Airframe Interceptor now requires ammo
Both Carriers are now able to transport their respective tags
Carriers can now actually service aircraft
Added transport tags to most ships
Converted Shieldbearer graphics to new API
Reduced the deploy speed of artillary weapons
Added particle effects to harvesters & factories
Added custom muzzle effects to infantry
Fixed upgrade trees for Anti-Air bunker
Smoothed Yukana firing animations
Fixed Refinery sprite alignment when upgraded

Update: 31 Oct, 2018 @ 8:45am

V1.1.0-B:
Unstable Branch

Changes:
Removed Stability

Update: 31 Oct, 2018 @ 7:47am

V1.1.0:
"New Toys" Major Update

Added:
APWS Artillery Cannon
Yukana Heavy Battle Tank
Shieldbearer Laser Defense Truck
Tabby Advanced Corvette
Infantry Transport RIB
Thunderstorm Biplane
Dolphin Transport Airship
Brutus Heavy Air-Battleship
Egret Heavy Infantry Assault Mech
Theta Medium/Large Seige Mech
Ravager Laser Assault Mech
Velarus Mobile Command Center
Small Repair Turret
Heavy Rocket Bunker

Changes:
Reorganized the sea & air factory build lists... again
Changed the firing sounds of the Impostor and Chisel to be less annoying
Changed the hitbox on the Hermes to make sense
Reduced the Flamingo's price from 4200 to 3500
Increased the Fairchild's price from 2000 to 2500
Increased the Starbuck's price from 3000 to 3500
Sea Mines can now by built by the Starbuck
Tier-3 Barracks are now 50% faster
New sprite for the Airship Hangar
Changed the Unicorn's description
Added transport description to the Typhoon
Increased the draw layer of the Titan & Chimera
Fixed the slow animation speed on the Scarab
Fixed infantry HMG bullet deflection
Reduced the Robin's speed to 3.1
Reduced the Eagle's speed to 3.3
Reduced the Dragonfly's speed to 2.7
Reduced the Kestrel's speed to 0.8

Added Yoloskeet to the Ministry of Bad Mod Choices

Removed dawae6464 from Uganda
Removed phantom_reaper from the Otaku convention
Removed xX_slayerofheresy_Xx from Fazeclan
Removed StaRK from The Avengers
Removed KRAYTEK_999 from international waters

Update: 19 Oct, 2018 @ 8:03pm

V1.0.9-2:
"Its Still Bad" Patch

Added:
Added Eris Bomber
Added APWS Artillery Cannon
Added a Teir-4 upgrade to industrial stores
Added Dragonfly scout/gunship
Added Elite Marksman
Added "Primed Dissapointment"

Changes:
Reorganized more boring file-structure crap
Increased the Impostor's cost to 7000
ATE's attack range increased to 450
Increased all factory income slightly
Reorganized the carrier build list
Medium Carrier launch speed +50%
The Pigeon is now called the Robin, screw you get used to it
The Fighter hitboxes are now the correct size
Fixed the Robin, Orca, and T-3 Barracks dissapearing from build list in some situations
Railgunners can now attack aircraft, Yay!
Strike-Launcher price increased to 2500 & hp increased to 250
Individual mortar shells have less area-of-effect but spread out more

Removed RAMK3 from Area52 Meme-Storage Facility
Removed V1VA257 from the Society of Witchcraft Apologists
Removed YoloSkeet from Underwater Leg-Day

Update: 17 Oct, 2018 @ 12:33am

v1.0.9:
Ship Update 2: Electic Boogaloo

Added:
Thunderhead Artillary Ship
Starbuck Support Ship
Medium Carrier
Heavy Chaingun Turret

(Secret Spookies)

Changes:
Buffed the damage of the Heavy Autocannon Turret
The ATR now fires only 10 rockets but does increased damage
The ATR now has a deployed state similar to the ATE
Completely reorganized build list for defences
Rebalanced the cost of the small and large bunker turrets
Buffed the damage of the Chimera's autocannons
Reduced cost of the selenium submarine to 14K
Small Carrier can now only produce light fighters
Fighter AI improved slightly
The Pigeon can use it's cannon to attack ground targets
The Eagle can now drop light bombs on ground targets
Titan wreck sprite is no longer glitched, finally

Update: 8 Oct, 2018 @ 9:33am

v1.0.8:
I'D SHIP IT! Release

Added:
Sea Mine (Placed by builder ships)
Dingo Infantry Mech
Stewart Assault Ship
Hermes Torpedo Ship
Fairchild Missile Cruiser
Selenium Attack Submarine

Changes:
Tweaked the AI of the Typhoon to make it more reliable.
Rebalanced the costs and healths of most of the low-teir mechs.
(Stalker, Lemur, Flamingo, Scorcher)
Fixed the particle effects on the Landship and Landcruiser.

I'm looking for quality meme feedback here, as I have some ideas for units but am not quite sure how to improve the mod in-general going forward.
Does it need low-quality photoshops? Maybe some units that take up the entire screen and make the game unplayable? What about a faction system that breaks the AI perhapse?
Come on! You've got to work with me here!

Update: 15 Sep, 2018 @ 6:19pm

v1.0.7-2:
The same - But different update

Changes:
Increased cost of the ATR to 7500.
Increased cost of the Nuke Truck to 17500.
Increased the cost of the Rocket Silo to 7500.
Reduced the movement speed of the ATR to 0.8.
Doubled the reload times of ATR and the Rocket Silo.
Reduced the fire-rate of the Rocket Silo by 50% (While in ripple mode)

Update: 13 Sep, 2018 @ 2:06pm

v1.0.7:
Miscellaneous Inconsequential Update

Added:
HMG Turret
GMG Turret
Mortar Turret
SAM Turret
Heavy SAM Turret
Diamondback Light Tank

Changes:
Moderatey reduced the health of T-1 Infantry
Slighty reduced the health of Scouts and IFVs

Update: 6 Sep, 2018 @ 4:22pm

v1.0.6-2:
Super Secret Update

Added:
(Not implemented yet) Cluster Mine
(Not implemented yet) Small Missile Silo
(Not implemented yet) Turret Foundation

Changes:
Made a 'third pass' over collisions and origins on structural walls and buildings.
There should be alot less misclicks and UI bugs when selecting smaller structures and ordering attacks.



(Reorganized some stuff behind the scenes for future updates and merged some redundant sprite files.)

NANI!? You found the secret link: https://discord.gg/BY7xESp
Smart on ya' for reading the whole thing.