Counter-Strike 2

Counter-Strike 2

Renovation
Showing 1-9 of 9 entries
Update: 24 Jan, 2021 @ 1:38pm

Sound

-Updated soundscape format

Gameplay

-Adjusted bot navmesh

Other

-Fixed inconsistent order of gamemodes between versions

Update: 7 Dec, 2019 @ 11:49am

Visuals

-Corrected color correction

Update: 7 Dec, 2019 @ 10:40am

Gameplay

-Added ladder in backyard to reduce CT reliance on boosts
-Added clipping to upstairs fences
-Added some more clips

Sound

-Slightly reworked soundscapes

Radar

-Redid all radar images to better fit the default look

Visuals

-Adjusted environment lighting
-Adjusted some lights

-Fixed minor texture alignment issues

Optimization

-Adjusted hint and skip brushes

Update: 2 Apr, 2019 @ 8:39am

Gameplay

-Added a curtain in upstairs bedroom to block visibility to front yard / CT spawn
-Added chairs to block a hiding spot under BBQ
-Added clipping to driveway

Visuals

-Fixed lighting on some interior doors
-Moved one interior door slightly
-Replaced all cliff props
-Moved a paint decal

-Removed some trees
-Replaced some trees
-Moved some trees
-Added some trees

-Adjusted environment lighting
-Adjusted pool room lighting

Optimization

-Improved fps in backyard

Update: 14 Nov, 2018 @ 5:33am

Gameplay

-Added painted plywood in upstairs hallway for better visibility from backyard
-Adjusted clipping in kitchen and upstairs hallway

Radar

-Adjusted normal radar images
-Redid spectator radar

Visuals

-Adjusted wind to fix issues with swaying trees
-Adjusted environment lighting
-Adjusted fog values

-Changed ceiling texture to a slightly brighter one
-Changed fire extinguisher effects
-Changed fire extinguisher signs

-Removed a wall light in CT spawn

-Removed some trees
-Moved some trees
-Added some trees

Optimization

-Moved some hint and skip brushes
-Moved a wall slightly

-Added fading to some props



-Easter eggs!

Update: 25 Oct, 2018 @ 1:58pm

Gameplay

- Adjusted some clipping

Visuals

- Adjusted cart in foyer clipping through a bookcase
- Adjusted minimap to show new front yard cover
- Adjusted environment and interior lighting
- Adjusted prop fade distances
- Adjusted bloom amount

- Modernized firefighting equipment

Update: 25 Oct, 2018 @ 7:09am

Gameplay

- Adjusted wall and bookcase in kitchen
- Adjusted some clip brushes

- Fixed bot issues with sliding door

- Added low cover in front yard

Visuals

- Adjusted ambient light color
- Adjusted some foliage
- Adjusted prop fading
- Adjusted fog color

- Added some overlays

- Removed some clutter
- Removed some vines

Optimization

- Reduced complexity on func_details

- Texture usage optimizations

Update: 27 Sep, 2018 @ 12:08pm

Gameplay

-Added nade clipping to the banister and back walls in stairs room
-Added nade clipping to the sheetrock stacks in kitchen
-Added curtain in the window in side room upstairs
-Added plywood boards on the railing up the stairs
-Added second bookcase in kitchen
-Added spectator cameras
-Added some more clips

-Moved van slightly so it can be walked over smoothly and jumped on easier
-Moved sheetrock stacks in kitchen to allow for better early round grenades
-Moved cover in pool room

-Removed overpowered early boost position for CT's
-Removed one-way wallbang in the bathroom
-Removed stuck-spot on the planks in CT

-Fixed and split spawns for 2v2 and casual/competitive gamemodes
-Fixed doors opening too slowly
-Fixed hostage spawn groups
-Fixed deathmatch spawns
-Fixed arms race spawns
-Fixed hostage positions


Sound

-Added sounds for the truck and various other static objects
-Added custom soundscapes


Radar

-Fixed spectator and upper radar not showing
-Redid all radar images


Visuals

-Added spotlights under the carport in CT for visibility
-Added smoother curves on the low walls outside
-Added brighter lights in stairs room for visibility
-Added spotlights in pool room for visibility
-Added overhang outside pool room
-Added textures with detail props
-Added custom skybox textures
-Added custom color correction
-Added more physics props
-Added various details

-Added fire extinguishers
-Added steam

-Reworked skybox

-Adjusted carpet texture (now looks good on all settings and is brighter)
-Adjusted brightness of the hedge props and other foliage for visibility
-Adjusted wallpaper for better visibility
-Adjusted environment lighting
-Adjusted most existing lights

-Fixed most wood textures not aligning properly
-Fixed incorrect glass texture in the backyard
-Fixed glass on a bookcase not breaking
-Fixed incorrect cubemap positions


Optimization

-Adjusted fading on most existing props
-Adjusted hint and skip brushes
-Adjusted occluders

-Removed incorrect occluders

-Added fading on most new props





-Easter eggs!

Update: 13 Aug, 2018 @ 6:31am

Original Upload Date