Golf It!

Golf It!

Mantis's "Troll-in-One" (original)
Showing 1-6 of 6 entries
Update: 31 Jul, 2021 @ 9:43pm

Update v1.5

Changelog


For every single hole, I set the spawnpoint on the ground. Why did I put them in the air? I have no clue, but this should once and for all fix the collision bug (maybe not, but most likely it will)

Hole 3: Updated the pipe. Both holes are now fake and you have to go backwards to complete it.

Hole 4: Made the goal slightly larger, making it easier to go into it. Also slowed down the mailbox trap

Hole 5: Fixed all the jagged lanes and missing walls.

Hole 6: Slightly rotated the booster making it less likely that the ball will be yeeted away.

Hole 8: Fixed the uneven lanes at the beginning, and added an invisible pipe going directly into the hole to prevent the ball from bouncing off the hole instead of in it.

Hole 9: There is now more than one correct option, and the wooden poles have been replaced with slabs.

Hole 12: Moved the secret goal from a position behind spawn to a new one

Hole 13: The fake holes will no longer be uneven with the spawn platform.

Hole 14/16: Fixed the fake goal being possible to access because of a buggy event.

Hole 15: Fixed the spawn platform to prevent players from rolling away. Also added a wall with no collision to make it easier to read the text.

Hole 16: Made an invisible ramp leading to the cannon on the other side of the wall to prevent the inability to access it, just like I did in the remastered version.

Hole 17: Made it less likely that the goal won't count because the player hit it too hard.

Hole 18: resetting will not bring you back to the rainbow platform once you reach the portal anymore.


It has been almost 2 years since I've had access to this map file. This map has been terribly buggy since I released it, and only now have I been able to fix most of them. This update isn't meant to make the map good, as the REMASTERED version of this map already does that. However, I wanted to make it less buggy because plenty of people do still play this map, despite the existance of the REMASTERED version. I still believe this map sucks, but I hope it'll at least be a little more enjoyable now. Thank you for playing this map, and if you're one of the 3 people who reads these changelogs, thanks for reading!

Update: 1 Sep, 2018 @ 4:40pm

FIXES/CHANGES:

Added a message before you start the map and on hole 15 to tell you to reset if you get stuck.

Fixed a bug on hole 3 where it didn't reset you if you went into the wrong hole

Fixed a rare bug on hole 18 where you could skip past the portal and go into the gate behind it.

Moved a bump on hole 16 that made it hard to go where you needed to go.

Added a few secret goals (other than the ones that already existed) for a few holes.

removed the "goal" for hole 18, as it was apparently possible to make it there. Hole 18 is now legitemately impossible (Unless, hmmmmm)

Update: 18 Aug, 2018 @ 11:06pm

FIXES/CHANGES:
All holes have super thin play areas (Except 15 and 18, which don't land directly underneath the spawnpoints), which will hopefully prevent players colliding with each other. If this doesn't fix it, then nothing will.

Hole 13's solution is now visible

Removed the "Don't hit it too hard!" message on hole 17, it was pointless.


THIS IS THE FINAL UPDATE, AS THIS MAP ISN'T DOING SO WELL. NO FURTHER DEVELOPMENT ON THIS MAP WILL CONTINUE.

Update: 17 Aug, 2018 @ 10:29am

FIXES/CHANGES:

It is now impossible to miss the holes in hole 3 as long as you make it into the pipe.

Added an arrow on hole 8 showing you where you need to go.

Fixed a spawn bug on most holes (especially noticable in multiplayer) where if you hit the ball only a few centimeters from the spawnpoint you wouldn't get reset. Hopefully this also fixes an issue where you can run into other players who are sitting at spawn.

Fixed a bug that caused the lane on hole 13 to grow when you went into the first fake hole.

Fixed a bug on hole 15 that caused you to get stuck at the spawnpoint.

This time I TRULY fixed a random bump on hole 13 that caused you to jump off the course.

Made the solution to hole 17 less visible, but still somewhat obvious.

Update: 16 Aug, 2018 @ 8:04pm

FIXES/CHANGES:

Alligned the spawnpoint of hole 3 with the pipe a little better, moved it a little closer

Made hole 4 a little easier, made it's solution less obvious from hole 3

Lowered the platform for hole 8 and made the anti-gravity zone less intense, making it slightly easier to make the jump.

Hole 9's warp-zones are less likely to miss the bucket it's supposed to teleport you to.

Fixed a random bump next to the hole on hole 10.

Made hole 12 much easier (It was nearly impossible to stay in the hole-zone because it is invisible)

Somewhat fixed a bump on hole 13 where you would try to get to the actual hole and it bounced you off the course. It's still there as I couldn't fully fix it, but it shouldn't bounce you off now.

Hole 14's solution is less obvious (Though not any harder really, just moved it and made it smaller)

Fixed a problem where if you had the left cannon aimed at just the wrong position on hole 14, you couldn't get into it on hole 16, thus making it impossible

Made hole 17's solution slightly less obvious, and made sure that the fake hole was impossible to access (like it's supposed to be)

Changed the ending platform on hole 18.

Update: 14 Aug, 2018 @ 12:11am

Initial release