Stellaris

Stellaris

Ancient Cache of Technologies : Secrets Beyond The Gates (OUTDATED)
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Update: 25 Jun, 2024 @ 6:20pm

- Fixes some issues with SB ships missing some auxs.

- Temporary solution to World Sphere Graphics not having micro-stars, now they just have mini world spheres!

- After 10,000 years, SB city sets and planets look proper again!

Update: 25 Jun, 2024 @ 12:41pm

- Adds the missing resistance auras to SB ships.

Update: 22 Jun, 2024 @ 4:19am

- Fixes some wrong icons and techs being wrong.

Update: 18 Jun, 2024 @ 11:55am

Update: 17 Jun, 2024 @ 11:54pm

===== Basic 3.12 Update =====

This one is a rather minor tweak to keep the crisis up on par with the new stuff

- Stellarborne Ships now have innate 100% hardener on both shields and armors.

- Stellarborne Ships have the same 75% damage resistance aura that Leviathans have.

- Increases the amount of ships spawned on every difficulty.

Update: 7 Feb, 2024 @ 2:19am

- Fixes issues where disabling the AI from doing gate project also affects the player.

Update: 17 Dec, 2023 @ 8:16am

- Fixes duplicated event.

Update: 15 Dec, 2023 @ 2:21pm

==== Some Early Changes for the eventual reworks of the Submod ====

- Ascending, or picking SB start no longer turns you into a new type of empire, so now you keep all your ethos, and default empire type.

- SB Champions can now build their custom citadels/custom capital building through the same method you use to make PRecursor Citadels (Artwork WIP)

- There is now an option to disable AI from doing Gate Events.

- Requirement for the Second Analysis has been increased to now needing Alpha and Precursor Tech.

- Some hull point nerfs to SB Ships.

Update: 21 Nov, 2023 @ 12:21pm

- Early 3.10 Update, still have no idea whether anything breaks or not.

Update: 14 Sep, 2023 @ 12:54am

=== Basic Early Update to 3.9 ===