Stellaris

Stellaris

Ancient Cache of Technologies : Secrets Beyond The Gates (OUTDATED)
3,819 Comments
一天五顿饭 20 Jun @ 8:00pm 
@yodelingpickle8

event origin_tech.3 ------event that start researching Light technologies.
event origin_tech.5--------you can choose one of three light technologies
event origin_tech.6500--------the fleet

Four golden traits:
add_trait_species [your species ID] trait_bionic_implants
add_trait_species [your species ID] trait_ancient_race
add_trait_species [your species ID] trait_ancient_knowledge
add_trait_species [your species ID] trait_master_mind

Also, here is the link from Chinese community, that contains our collection of ACOT code. You can use Google translate or if you can read Chinese.

https://www.bilibili.com/opus/586603927460890197
yodelingpickle8 17 Jun @ 2:08am 
@一天五顿饭 can you provide a guide?
一天五顿饭 15 Jun @ 6:03am 
@BlackBird Actually you can use this mod, but limited contents. Like traits and technologies by entering code
BlackBird 13 Jun @ 5:01pm 
while we wait for sbtg's is their anyway to use it in the mean time or its not as simple as that?
Nova Solarius 12 Jun @ 12:06pm 
Probably before the Sun burns out.
Cerberus 12 Jun @ 12:05pm 
i read the "will take long time" but i was wondering this year or prob next or even before ww3?
big chungus qi 11 Jun @ 9:32pm 
H11DN-D4NG3R  [author] 5 Jun @ 8:37am 
@Bec, Given it says ''OUTDATED''. I dont think so. and it wont be for a Long while
Slayer 5 Jun @ 8:36am 
Did you read the big OUTDATED in the title?
BecTheGamer 5 Jun @ 8:35am 
Is it compatible with stellaris 4.0?
alfharobby 3 Jun @ 3:07pm 
thank you for the update news @H11DN-D4NG3R, the Tae'Vasa Population and Starbase Building's Lack of compatibility with other mod is the only glaring issue that need to rectify honestly.

the Secret of the Shroud Starbase Building really hit the nail and solve the problem of % Regeneration kill the Starbase by introducing debuff starbase building.

also could Chihiro & Panda add upgrade version of Stellar Worldsphere to Gigastructural Engineering Birch World as well please.
make it to Supermassive Stellar Worldsphere.
H11DN-D4NG3R  [author] 3 Jun @ 12:18am 
@SenVale, SBTG will take a Long time to update cause its going to be over hauled
SenVale213 3 Jun @ 12:12am 
Please update this mod ASAP.
cyno up 1 Jun @ 11:03pm 
ACOT has been updated now, do you have an update plan?
Average Swede 1 Jun @ 10:10pm 
sad, this mod is a core component of my favorite empire I play with
H11DN-D4NG3R  [author] 31 May @ 5:30am 
@Number guy that has not set up a account. Undefined.
1456823488 31 May @ 5:14am 
may i know when you will update this mod?
H11DN-D4NG3R  [author] 19 May @ 1:17am 
@Nathaviel, Chiru does not keep legacy versions
Nathaviel 18 May @ 6:15pm 
Uhh just want to say if ACOT does updated, I do hope there will by 3.14 legacy.
H11DN-D4NG3R  [author] 12 May @ 2:21pm 
For acot itself atleast. SBTG will likely only be updated when its reworked from what i remember.
H11DN-D4NG3R  [author] 12 May @ 2:02pm 
@Morcalvin, Soon.
Morcalvin 12 May @ 1:55pm 
I know that ACOT has to update to 4.0 first but once it does will you be updating this too?
Zeizei Pumpum 6 May @ 7:36pm 
hmmm some 4.0 plans?
H11DN-D4NG3R  [author] 13 Apr @ 5:09pm 
@Alf Yes, SBTG does require a major overhaul,

I dont know about any crashes with just acot and its submods tho the stellarborne origins are unstable,

Most all but 1 precursor ship should overflow, and that is the herculean, for obvious reasons
alfharobby 13 Apr @ 4:48pm 
i really like this mod but game keep crash even play with only ACOT and its submod SBTG Origin.

Really wish dev update the SBTG after Biogenesis is release and make the Tae'vasa act like Virtual pop without Planet Limit Penalty including ability to work on normal job strata.

also i agree with @Blast Hardcheese, there's way too many ship model that honestly i still prefer using the Stellaris Ship with Phi or Phanon Section instead since most Precursor ship keep getting delete from existence itself lol.
Jiggs, Truely Clueless 6 Apr @ 12:26am 
"skill issue"

-the light... probably...
alfharobby 5 Apr @ 8:13pm 
okay thank you for answering my question, playing with omega origin crash the game frequently, also the fact that most building from other mod like gigastructural uplink for omega starbase is unavailable aka disabled doesn't help either since it no longer check as citadel itself for building requirement.
H11DN-D4NG3R  [author] 4 Apr @ 2:52pm 
@alfharobby you can not accept to become champion.

But yea. this mod is quite Old. and needs a Major overhaul with Chiru wants to do since ever.
And the awnser is No to the last part.
alfharobby 4 Apr @ 1:59pm 
this mod is insane beyond over power but the fact that the pop no longer work on ruler, specialist and worker Job strata mean other mod no longer work as intended, is there any submod or edict that let my pop work on these normal job strata again please.
H11DN-D4NG3R  [author] 18 Mar @ 5:43am 
@Snowix What the point of any mod "Shrug"
But its mostly a Lore/Final Crisis mod for acot
Snowi 18 Mar @ 3:12am 
What the heck is the point of this mod lmao I guess it's a good late game lag galaxy exterminator
H11DN-D4NG3R  [author] 27 Feb @ 3:01pm 
@Calamitist. Please refer to the ''Universal resource patch''
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1595876588
Calamitist 27 Feb @ 2:54pm 
running this with gigastructures, and dynamic ui overhaul, but it seems acot is overwhiting giga's resources in the ui
random2125879 11 Feb @ 4:54pm 
I have an isse it put all my pops into the 4th category so now i cant produce any more/ resoures and or fill jobs vanialla ones any way around this or its just like this
H11DN-D4NG3R  [author] 5 Feb @ 9:09am 
@Blackswan. Stellarborne origin is kind of iffy due it being So old.
I suggest not using it
BlackSwan 5 Feb @ 9:02am 
Hi, I'm experiencing game crashes when using this mod along with other ACOTs & UOD. It always happen when I'm loading a custom empire with Stellarborne origin. Any help?
Idemfromidemland 31 Jan @ 11:29am 
Jamel, thats most likely because the fleet power utterly breaks the game, i tried to see what was max fleet power once so i used a phanom corps ship and added 10000% damage, armor, shields and stuff to it and then it just despawned so im guessing its that
hosinokabi 17 Jan @ 9:10pm 
Is it a spec that ancient buildings cannot be upgraded beyond alpha when running eternal light in a decision?:Gifting:
bamsei 16 Jan @ 12:09pm 
I keep crashinig when i try to load up an empire as a stellarborne
Leilloken 12 Jan @ 2:21am 
One of the best mod out there thank you:steamhappy:
Jamel delatours 1 Jan @ 10:34pm 
Playing the Stellarborne race, i tried to build a omega citadel, yet it just dispawns my outpost every time i try to build it. Is there a specific reason ? Maybe it's not yet released.
H11DN-D4NG3R  [author] 30 Dec, 2024 @ 11:13am 
There does not exist Omega tech buildings. there are Stellarborne buildings. just not omega
Ced 30 Dec, 2024 @ 10:23am 
I don't think those exist, but that would be a question for AOT I believe.
MegaPro1921 30 Dec, 2024 @ 10:11am 
How would one build Omega tech Buildings?
Sum1Great 21 Dec, 2024 @ 9:28am 
@H11dn Though maybe it's something else ill keep looking into it.
Sum1Great 21 Dec, 2024 @ 9:26am 
@H11DN that make's sense. However the herculean aside i'm pretty sure the fluctuating fleet power is causing a crash when trying to calculate diplomatic weight. It crashes when trying to open the galactic community. I deleted all my fleets and the crash went away.
H11DN-D4NG3R  [author] 21 Dec, 2024 @ 2:14am 
@Sum Fleet power is irrelevant.
Your herculean likely have FAR to many hull regen components.

Or you are running to many edicts that give Hull regen. (Or have to many techs that give hull+/regen)
Sum1Great 20 Dec, 2024 @ 5:26pm 
What mod do use if any to manage overflow for fleet power. I'm pretty sure my Herculean blipped out of existence from being to op.
H11DN-D4NG3R  [author] 15 Dec, 2024 @ 3:48pm 
There likely is not
MrGulag 15 Dec, 2024 @ 3:47pm 
anyone know if theres a submod that adds NSC support to the shipsets this adds?