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event origin_tech.3 ------event that start researching Light technologies.
event origin_tech.5--------you can choose one of three light technologies
event origin_tech.6500--------the fleet
Four golden traits:
add_trait_species [your species ID] trait_bionic_implants
add_trait_species [your species ID] trait_ancient_race
add_trait_species [your species ID] trait_ancient_knowledge
add_trait_species [your species ID] trait_master_mind
Also, here is the link from Chinese community, that contains our collection of ACOT code. You can use Google translate or if you can read Chinese.
https://www.bilibili.com/opus/586603927460890197
the Secret of the Shroud Starbase Building really hit the nail and solve the problem of % Regeneration kill the Starbase by introducing debuff starbase building.
also could Chihiro & Panda add upgrade version of Stellar Worldsphere to Gigastructural Engineering Birch World as well please.
make it to Supermassive Stellar Worldsphere.
I dont know about any crashes with just acot and its submods tho the stellarborne origins are unstable,
Most all but 1 precursor ship should overflow, and that is the herculean, for obvious reasons
Really wish dev update the SBTG after Biogenesis is release and make the Tae'vasa act like Virtual pop without Planet Limit Penalty including ability to work on normal job strata.
also i agree with @Blast Hardcheese, there's way too many ship model that honestly i still prefer using the Stellaris Ship with Phi or Phanon Section instead since most Precursor ship keep getting delete from existence itself lol.
-the light... probably...
But yea. this mod is quite Old. and needs a Major overhaul with Chiru wants to do since ever.
And the awnser is No to the last part.
But its mostly a Lore/Final Crisis mod for acot
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1595876588
I suggest not using it
Your herculean likely have FAR to many hull regen components.
Or you are running to many edicts that give Hull regen. (Or have to many techs that give hull+/regen)