Total War: ATTILA

Total War: ATTILA

Fall of the Eagles + Europa Perdita Revised
Showing 151-160 of 249 entries
< 1 ... 14  15  16  17  18 ... 25 >
Update: 5 Feb, 2019 @ 11:49pm

Removed unnecessary military_generator data and moved to submods for ERE/WRE Auxilia respectively.

Update: 5 Feb, 2019 @ 3:40pm

Removed bug causing CTD when AI handled ERE or WRE in the campaing (or both in multiplayer).

I had to remove most Auxilia Palatina units and move them to separate submods for ERE and WRE respectively, so now you can have full list of units only for one of them and the only you currently play the campaign. Submods must be unticked/unsubscribed if you'r gonna play other factions.

Update: 5 Feb, 2019 @ 10:58am

Removed custom battles crash bug.
I had to remove most of units from ERE and WRE rosters to keep custom battless fully playable since custom battle crash fix doesn't work. I will try to investigate later what causes problems with custom battle crash fix and why it doesn't work so i can add back new units hopefuly.

Update: 3 Feb, 2019 @ 2:51pm

Again minor cleaning.

Update: 3 Feb, 2019 @ 10:26am

Minor cleaning, nothing really important :).

Update: 2 Feb, 2019 @ 2:31am

Due to moved Auxilia Palatina units to Praesidia/Vicaria/Prefectura/Sacrum Pallatium building chain - revised cost of building for initial structures to match those of regular pallatial barracks.

Update: 1 Feb, 2019 @ 8:40pm

I suppose CTD bug is removed finally, The turn i crashed passed positively with this fix. All Auxillia Palatina named units were moved to main governor building temporary (both WRE/ERE) since the bug was caused due to too many units in palatial barracks (it seems so).

Update: 1 Feb, 2019 @ 12:47am

Minor cleaning and bugs removal, especially checked models for units and found some duplications which may have some impact for crashes (although hardly).

Update: 30 Jan, 2019 @ 6:41am

Re-revised overall cost of recruitment and upkeep for most ships.

Update: 30 Jan, 2019 @ 5:42am

Increased cost of recruitment for fleet general units for Roman and Sassanid factions to prevent AI from recruiting unnecessary naval fleets.