Total War: ATTILA

Total War: ATTILA

Fall of the Eagles + Europa Perdita Revised
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Update: 29 Oct, 2018 @ 8:02pm

Revised again cost of upkeep for most roman and elite persian units, increased cost of construction III-IV tier of cities main buildings, standarized all costs for Constantinopolis main building (ERE special version) that i overlooked previously.

Update: 28 Oct, 2018 @ 2:00am

Revised damage of melee weapons (swords, spears, cavalry lances) and some arrows for better balance, revised armor for persian mounted bowmen (+ mercenary version) and stats of various mercenary units to match better their price (and
mercs versions if exist).

Update: 24 Oct, 2018 @ 12:24pm

Revised upkkep cost for government buildings and added +10% movement bonus to Constantinopolis main building (the same way the rsg bonus works, however 25% there is really too much with this mod as it decreases AI handicaps for that).

Update: 23 Oct, 2018 @ 5:36pm

Minor corrections to ERE buildings in few regions and incomes for scriptorium chain.

Update: 21 Oct, 2018 @ 4:58pm

Revised German horsemen retainers vs. mercenary version that was mismatched in FotE with Vandali similar unit. Edited bows for regular desert archers units (african and arab ones and mercs version).

Update: 21 Oct, 2018 @ 2:44pm

Another minor update for unit costs of selected roman units and persian ones, additional unit for mercenary pool (Germania, Maxima Sequanorum, Raetia) - FotE renamed them to Mercenary Germanic Raiders, originally they were Vandals. In fact they are mirror unit to Equites Ambacti (Mounted german retainers).

Update: 21 Oct, 2018 @ 8:20am

Minor corrections to upkeep cost of water buildings and christian churches + minor updates of upkeep/recruit costs for higher tier roman units.

Update: 20 Oct, 2018 @ 4:44pm

Minor corrections to some buildings (dye ones, construction time etc.) and units to match their normal and mercenary versions.

Update: 19 Oct, 2018 @ 1:33pm

Revised cost of industry buildings and some trade - i don't like to get lower tier buildings give more incomes then their higher level version - like food market, so things go more balanced and logic. Revised food consumption for roman minor water buildings (-5 for tier III - IV). Revised time to build some constructions - most significant is triumph statue/arch.

Update: 17 Oct, 2018 @ 11:40pm

Revised againg "Bread and circus" edict.