Total War: ATTILA

Total War: ATTILA

Fall of the Eagles + Europa Perdita Revised
Showing 51-60 of 249 entries
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Update: 4 May, 2023 @ 10:02am

- tweaked vassalage requests to lower possibility of easy slaving via dialog

+ some cosmetics

Update: 29 Apr, 2023 @ 9:51am

- fixed food consumption for roman barracks

Update: 27 Apr, 2023 @ 8:49am

- fixed general's wereable items/companions for too strong bonuses

Update: 27 Apr, 2023 @ 4:25am

- fixed garrisons in roman cities for romanized nations

Update: 26 Apr, 2023 @ 12:57pm

- fixed roman selected units for correct men number
- fixed bucellarii caste (heavy -> medium)
- limited availability of roman palatial buildings to capital only
- limited availability of eastern cavalry lvl. 3-4 to capital only
- fixed missing names for two new edicts
- line of sight for generals and agents overriden

Update: 16 Apr, 2023 @ 1:02pm

- fixed some mess for ERE units composition (see details at TWC)
- added 1 new milites unit for ERE (ERE submod only)

Update: 14 Apr, 2023 @ 7:34pm

- added 3 new milites units for ERE (ERE submod only)
- fixed armenian start names
- fixed persian names to represent sassanian era more

Update: 1 Dec, 2022 @ 2:24pm

- fixed number of men per unit for roman roster

Update: 14 Nov, 2022 @ 3:27pm

- fixed effect for desert map ancilliary
- added income for vassalize and freeing factions (may need political options submod for some factions)
- tweaked diplomacy components vs. the same groups of factions
- fixed sanitation effects for salt mines

Update: 21 Oct, 2022 @ 6:30pm

- reworked additional arts for ancillaries
- tweaked main religion building effects for granting access to dignitaries' cap a level earlier
- additional shield patterns for roman generals