Fistful of Frags

Fistful of Frags

Dead Heat (v1.2)
Showing 1-3 of 3 entries
Update: 22 Sep, 2018 @ 6:25pm

-- Changes in v1.2 --

- Improved general store navigation
- New ladders to access roof of general store and sherriff's office
- Added safes
- Shuffled chests more
- Removed some buggy player clips
- Polished new entrance into second floor of Saloon
- Some cover changed
- Skybox height adjusted
- A few ambient sounds added for a better experience


-- v1.2 Known Bugs --

- Some fences appear black, no texture
- Safes do not spawn Whiskey

Update: 21 Sep, 2018 @ 7:29pm

To change the map through console, do "changelevel hooah"
(I needed a new name and that was the first thing that came to mind)

-- Changes in v1.1 --

- Removed secret room (temporarily)
- Added new buildings
- Made area behind lawyer's office larger, less cramped with fences
- Removed some interactable doors and explosive barrels
- Added two new sections of the map, opening up the space to areas otherwise unreachable
- Expanded General Store
- Moved some chests around
- New entrance into second floor of Saloon
- Fences now should be easier to jump on
- Fixed a few visual glitches/oddly placed items
- Added a skybox to (hopefully) reduce lag and improve map quality
- Tweaked environment lighting
- Fixed some player clips where you could pixel walk along edges/get on top of buildings via boosts
- Increased size of some buildings
- Removed train tracks outside of walls
- Added some new scenery, replaced old props
- More spawnpoints for new parts of the map

-- v1.1 Known Bugs --

- Pixel walk along new scaffolding behind saloon
- Some fences appear black, no texture
- Skybox a bit too far up, gaps in some cliff textures

Update: 27 Aug, 2018 @ 12:16am

My first Hammer map, a small shootout map for fistful of frags.