Arma 3
US GEAr: Units (IFA3)
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Update: 16 Dec, 2022 @ 1:45am

~ updated: cfgpatches definition for m9a0 and corresponding magazines :/

Update: 15 Dec, 2022 @ 5:46pm

~ added: m9 launched (imported by snoops)
~ added: 99ID patch (made by motta)
~ updated: m9 now added to latewar US units

Major credits to Coldfront1915, adm. Hipper, Sturmfall7, and Luca for helping me figure out zeroing

disclaimer:
1.no m9a1 telescopic sight, hvnt seen any pics of its field use during weltkrieg anyway :/

2. zeroing only accurate up to 300m, foresight is invisible after 100m; please aim using the base of the circle. If anyone knows ways around this please tell me i would love to know how ^_^

Update: 12 Jan, 2022 @ 8:44pm

- added 377th PFAB helmets
- removed FoW dependency (USMC now uses m1903A3 and A4s instead of A1, very farb im aware)
- adjusted usmc webgear to use more JFAKs

Update: 11 Jun, 2021 @ 10:12am

updated signatures/key

Update: 10 Jun, 2021 @ 9:55pm

restructure mod, this page now contains units and iFA3 vehicle retextures, main mod moved to other workshop item: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1399447232

Update: 23 Oct, 2020 @ 6:46am

earlier update was wonch upload, now fixd

Update: 22 Oct, 2020 @ 10:26am

- some config errar regarding class b uniform

Update: 20 Jul, 2020 @ 11:37am

- added face and neck-worn M44 SWDG
- added marston mat (for some reason)
- forgot wat else but who cares lol

Update: 18 Jul, 2020 @ 9:51am

- fixed un-r1GGed garnisun pauch patch

Update: 18 Jul, 2020 @ 8:58am

- fixed some stuff duh
- fixed some cosmetics being 404 from assenal
- fixed hbt 41 rolled trouser having mismatched uv
- removed doppel e-tool from certain MC groep