Divinity: Original Sin 2

Divinity: Original Sin 2

Attribute Insanity 3.0 - Definitive Edition
กำลังแสดง 21-30 จาก 36 รายการ
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อัปเดต: 23 ก.ย. 2018 @ 3: 51am

Balance

  • Increased enemy damage back up 10% on Tactician

Bug fixes
  • Fixed Scoundrel for real this time, I promise.

อัปเดต: 23 ก.ย. 2018 @ 3: 23am

Quality of life

  • Weapons and armor no longer have stat requirements. For real this time, I swear.

อัปเดต: 23 ก.ย. 2018 @ 3: 02am

Balance

  • NPCs now correctly benefit from Might.

อัปเดต: 23 ก.ย. 2018 @ 2: 57am

Balance

  • Might now increases damage by 5%

อัปเดต: 23 ก.ย. 2018 @ 2: 55am

Balance

  • Players now gain 4% damage per level
  • Might now only increases damage by 4%

อัปเดต: 23 ก.ย. 2018 @ 2: 31am

Bug fixes

  • Disabled Retribution characters no longer get up and taunt
  • Challenge has been blacklisted from Magic and Speed's effects as a result of its issues with stacking (you really don't want to insta-give an enemy HP)

อัปเดต: 23 ก.ย. 2018 @ 1: 45am

Version handling

  • Properly updated version so existing save games can benefit from the previous update's changes

อัปเดต: 23 ก.ย. 2018 @ 1: 44am

Bug fixes

  • Speed no longer wastes player AP
  • Speed no longer procs before an attack or skill has finished casting, interrupting it
  • Fixed a bug where ally statuses would get reduced by allied magic but enemy statuses wouldn't

อัปเดต: 23 ก.ย. 2018 @ 1: 18am

Quality of Life

  • All ability text fields updated to accurately reflect their effects

Balance
  • Characters will no longer cast Retribution's Taunt while invisible or sneaking

อัปเดต: 23 ก.ย. 2018 @ 12: 43am

Bug fixes

  • After exiting a mirror, players are now refunded attribute points for every Polymorph point they lost
  • This is because, for some inane reason, attributes are decreased when Polymorph is decreased even if you never got to spend the attribute point.
  • This means Polymorph is fixed! Barring a fringe case here and there.