Divinity: Original Sin 2

Divinity: Original Sin 2

Attribute Insanity 3.0 - Definitive Edition
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Update: 28 Sep, 2018 @ 1:56pm

Quality of life

  • Undead and decaying allies no longer receive "regeneration" or "healing" status from leadership

Bug fixes
  • Resurrection no longer repeats on speed and causes crashes

Update: 28 Sep, 2018 @ 1:30pm

Bug fixes

  • Leadership no longer infinite loops - this effectively nerfs it.
  • Speed-repeated skills no longer fail to trigger if they're the character's last move used.

Update: 28 Sep, 2018 @ 12:23pm

Bug fixes

  • Took a stab at the hydro healing loop bug. Should be fixed now.

Update: 25 Sep, 2018 @ 1:03pm

Quality of Life

  • Blacklisted Teleportation from Speed proccing
  • It was reported to cause crashes - while I didn't find crashes myself, its entirely useless as a repeat spell and sometimes bugs out with lost AP due to the long nature of the animation. As a result, it's been classified as a quality of life change.

Update: 25 Sep, 2018 @ 12:50pm

Balance changes

  • Pyrokinetic's proc chance decreased to 1.5% chance per point.

Bug fixes
  • Fixed a major issue that caused certain statuses to be unapplied if the applier's Magic score was higher than the enemy's.
  • Fixed an issue that caused Magic to boost statuses by an extra turn. This was highly imbalanced, needless to say.

Update: 24 Sep, 2018 @ 11:33am

Quality of life

  • Taunted players now receive a status text on turn start reminding them of who taunted them
  • Periodic reminders of the above are also shown every twelve seconds for people who AFKed and came back to find themselves taunted

Balance changes
  • Healing increases from Hydro reduced to 8% from 15%
  • Armor increases from Geomancer and Hydro reduced to 7% from 10%
  • Endurance's armor boost reduced to 5% from 10%

Bug fixes
  • Speed multi-attack should no longer proc on a dead character.
  • Enemies no longer have specialist. Probably. Hopefully.

Update: 23 Sep, 2018 @ 5:16am

Balance

  • Perception now only provides 1% accuracy per level - this prevents enemies totally nullifying Speed's dodging with minimal investment.

Update: 23 Sep, 2018 @ 5:06am

Balance

  • Enemies now benefit from the 4% damage increase per level.

Update: 23 Sep, 2018 @ 4:46am

Quality of life

  • Fixed Might's tooltip to accurately reflect the new 5% damage value

Update: 23 Sep, 2018 @ 4:35am

Balance

  • Magic now increases status durations before they apply, meaning statuses like Entropy will not double proc
  • Characters shocked by Aerothurge can no longer be stunned if they have magic armor
  • Characters shocked or wet while shocked through armor by Aerothurge will simply be shocked instead of stunned