Torchlight II

Torchlight II

Forbidden Vault - Endless Dungeon (v.47)
Showing 1-10 of 15 entries
< 1  2 >
Update: 30 Aug, 2013 @ 1:39pm

Published v.47

-I promise there are Nether Portals this time. I fixed them. Really.

Update: 11 Aug, 2013 @ 9:35am

Published v.46

-Added Nether Portals to the Watchweald and Wellspring Temples
-Portals still spawn 100% in the areas they are available (Catacombs and now the temples)
-Moved the Portal chunks to a separate folder; they should not appear in normal areas of the game.

Update: 11 Aug, 2013 @ 7:44am

Published v.44

-Modified Watchweald spawnclasses to include mobs from Netherrealm areas
-Gave Catacombs areas a chance to spawn with the "Rotting Crypts" theme, adding mushrooms and vines
-Added Nether portals
-Created versions of Catacombs entrance chunks with portal spawns and included them in the pool of chunks to pick from
-Added portal feature tags to Catacombs levels
-For now all Catacombs levels will have portals, but that will change as I incorporate portals into more of the tilesets.
-The Nether area does not save. Exiting and re-entering by any portal will re-scale it to your level and re-generate the level.

Update: 7 Jun, 2013 @ 10:16am

Published v.24

-Added Dragon Castle variant
-Weighted floors so that those with variants will not come up more often; that is, you have an equal chance of getting any of the 3 catacombs levels as, say, Wellspring Temple.

Update: 5 Jun, 2013 @ 8:43am

Published v.20

-Changed themes and aliases of Fungal and Ice Caves. This fixes the mislabeling issue while preserving their appearances.
-Fixed the lack of exit in the new Catacombs areas.

Update: 5 Jun, 2013 @ 7:55am

Published v.18

-Added two more varieties of Catacombs levels

Update: 4 Jun, 2013 @ 10:09pm

Published v.15

-Tweaked level generation. I'm not sure what effects this will have, but hopefully certain areas will look better, and this may allow for more variants on some levels in the future.
-Added Watchweald Temple levels

Update: 4 Jun, 2013 @ 10:03pm

Published v.14

-Tweaked level generation. I'm not sure what effects this will have, but hopefully certain areas will look better, and this may allow for more variants on some levels in the future.
-Added Watchweald Temple levels

Update: 3 Jun, 2013 @ 1:41pm

Published v.7

-Levels save once more, due to unforseen consequences. I will continue to check out ideas for balancing the dungeon more properly.

Update: 3 Jun, 2013 @ 1:15pm

Published v.6

-Testing out option to have levels not save, due to difficulties with scaling - this will hopefully allow you to replay levels and improve your character without leaving the dungeon, but I'm concerned it may be inconvenient
-Added individual names to each level type, in case you're curious which ones you've seen
-Adjusted some level generation settings that I had incorrectly changed
-Increased the number of chunks in Sand Caves levels, because they felt too small
-Increased amount of loot (chests and such) that can spawn on each floor