Torchlight II

Torchlight II

Forbidden Vault - Endless Dungeon (v.47)
41 Comments
*Yuki* 2 Dec, 2016 @ 10:31am 
is it still work?
Question 31 Jan, 2016 @ 11:20pm 
Do you have any idea how to make a dungeon floor randomize itself after you leave the dungeon?
kingy 31 Oct, 2014 @ 10:25pm 
agree with you ryantheran
Kilrathi 28 Jun, 2014 @ 6:26pm 
A wonderful mod, from what I've been able to play of it. Makes me sad that it's been discontinued for so long.
Ryan 23 Apr, 2014 @ 7:42pm 
I'm shocked at how unintuitive Steam's mod download system is. What the heck does "Subscribe" mean? This is like Starbucks reinventing the term "Large"...
Norbik 18 Jan, 2014 @ 5:12am 
great Mod, forbidden vault level 15 and keep going xD "We need to go deeper"
X_☣Parafil☣_X 19 Dec, 2013 @ 7:07am 
Hey, I dont see it in the Enclave camp, i'm using it with synerines mod btw
eris667 3 Dec, 2013 @ 5:48pm 
Looks like the same problem with the Endless Dungeon
northos  [author] 1 Dec, 2013 @ 6:01pm 
Alright, I'll look into it. It might take a little while, though, because I don't have a lot of time on my hands right now.
eris667 1 Dec, 2013 @ 4:56pm 
.... and I tested with Vanilla, Far East, and Synergies Characters
eris667 1 Dec, 2013 @ 4:55pm 
I tested with 5 different characters, with and without Far East 1&2 narrowed it down to Synergies + Enless Dungeon + Multiplayer, I get a crash to desktop Error 300 (a few months ago Synergies was having a multiplayer crash to desktop that Salan fixed)
northos  [author] 1 Dec, 2013 @ 4:25pm 
eris667 - Thanks for the heads up. Does the error message say anything else? Also I assume it's been a consistent issue and not a one-time thing?
eris667 1 Dec, 2013 @ 3:55pm 
With Synergies, Error 300 crash to desktop on multiplayer (no issues on single player)
EXShadowpunk 17 Oct, 2013 @ 10:33pm 
nevermind my comment i figured it out it was because i started on floor 23 so they were 23 levels higher than me
EXShadowpunk 17 Oct, 2013 @ 7:18pm 
i like this mod alot but when i went down to floor 21 it went from around my level witch was 28 to level 52 just wondering if its just me or is anyone eles having same problem?
moranacus004 17 Aug, 2013 @ 1:54pm 
Thanks for the reply! I'll try yours and see if I notice anything different
northos  [author] 17 Aug, 2013 @ 7:28am 
moranacus - I haven't looked at his that closely so I'm not totally sure, but I think Wayback's re-levels the dungeon every time you enter. I've played around with that option, and I found that it throws off the balance on later floors. I've gone for an option that doesn't scale well if you re-rell the world, but I feel allows better progress.
moranacus004 16 Aug, 2013 @ 9:47am 
What's the difference between your MOD and the one that Wayback did?
northos  [author] 12 Aug, 2013 @ 1:53pm 
General Chaos - I would consider it but I don't want to push people to use a mod they might not want, especially one that will have an effect outside of the dungeon.
General Chaøs™ 12 Aug, 2013 @ 11:14am 
Any chance you are going to add https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=139645352 (Extra Chunky) in the future? It adds I believe 32 more variants to dungeons and I think would help your endless dungeon mod out.
northos  [author] 11 Aug, 2013 @ 9:40am 
mamba - The Rotting Crypts theme does not use special chunks. It's an existing theme from the game's files that just enables the plant and mushroom props within the normal chunks. I believe it's used in one of the normal areas, but I can't recall which; beyond that, it will only appear in my dungeon. The Nether Portals do use new chunks, but I've put them in separate folders so they shouldn't appear in regular areas.
The dungeon levels are still bound to your original entry. Another user came up with a solution but it caused some other problems that I didn't like.
mamba 11 Aug, 2013 @ 8:18am 
Do your new chunks and themes (rotting crypts in catacombs) only show up in your dungeon, or also in the regular game areas?
mamba 11 Aug, 2013 @ 8:13am 
Do the dungeon levels now scale properly, or are they still bound to the level you had when you first entered it ?
Kamikazi Watermelon183 10 Aug, 2013 @ 1:58pm 
I know right whoever said Dungeons had to desend like really. lol
Just look at the game Y's Origins your in a Tower going up. >.>
northos  [author] 10 Aug, 2013 @ 6:19am 
gtdcarthage - I haven't looked into it but it should be possible to have outdoor levels. It might take more work on my part to put them together, though, because the layouts I have to work from are different from the dungeon layouts. I hadn't been planning to work on them because, well, I had figured the dungeon *would* descend all the time, but I don't see why it has to.
GTD-Carthage 10 Aug, 2013 @ 5:40am 
I'm actually sort of more interested in this than in the Mapworks. By any chance would it be possible to have outdoor overworlds (using their more generic parts?) as potential dungeon levels at one point? :) (Yes, how would outdoor areas exist below the earth? Well, we can assume the endless dungeon doesn't exactly descend ALL the time.)
northos  [author] 4 Aug, 2013 @ 3:52pm 
Kamikazi Watermelon - I don't really know how loot drops work so I have not adjusted anything. The only control I have through this mod is the distribution of loot chests, which I feel is a little more liberal (at least to start) than you might find in the vanilla game.
Kamikazi Watermelon183 4 Aug, 2013 @ 12:03pm 
Ok since this says endless in the name I assume it means that the floor levels just keeps going on and on and on. I mean I'm on floor 9 now and I am like wtf is there and end to this?
So happy I have the deep pockets mod installed as with sending the pet to sell shit.

Also the drops are lvled to what I am witch is cool but did you adjust the drop rate on any of the high end stuff or not?
potterman28wxcv 19 Jul, 2013 @ 4:00am 
you should add some screenshot for our eyes :)
Linblum 9 Jun, 2013 @ 12:38pm 
Excellent mod, tis a shame level scaling is broken at the moment, hopefully it will be resolved soon.
Bandit 8 Jun, 2013 @ 9:28pm 
pretty sweet dungeon, really well made. Having fun playing through a few depths, just noticed in INFINITDUNGEON1 map there are some spots where the chunks do not quite meet each other the right way. :) really well made though, great work!
moranacus004 6 Jun, 2013 @ 9:15am 
Thanks for answering my question!
northos  [author] 6 Jun, 2013 @ 7:39am 
Yes, it will be different for each character. It's totally random.
moranacus004 5 Jun, 2013 @ 11:55pm 
I'm playing 10 single characters the same time and was wondering will the dungeon be different for each one? I think it would be since the only thing that stays the same for all characters is the shared stash.
Wayback 4 Jun, 2013 @ 5:47pm 
It looks like the loot tables are moster level appropriate. After playing for a while, the only bug I found that the 'Bolteus Rex' zone out label on the stairs down in the Fungal Caves

Looking forward to seeing the Watchweald and the other variants of the Catacombs eventually.
Bandit 4 Jun, 2013 @ 4:19pm 
Have the loot tables been adjusted or do the monsters use their normal loot tables?
northos  [author] 4 Jun, 2013 @ 8:45am 
Each tileset has its own spawns, consisting more or less of all the monsters that might spawn in a similar area in the main world.
Wayback 4 Jun, 2013 @ 4:57am 
Been waiting for someone to make one of these; will be giving it a try tonight.

Are monster spawns handled on a per tileset basis, or can any (normal) monster spawn in any dungeon?
moranacus004 3 Jun, 2013 @ 5:27pm 
Looks Great!!!!
Bandit 3 Jun, 2013 @ 11:38am 
:D true endless dungoen, without a reset switch? :D when I get home today I will try it out!
Heisenberg's Hillbilly 3 Jun, 2013 @ 12:57am 
All this is sounding amazing! :D