Arma 3
Project Uncut
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Update: 3 Sep, 2018 @ 6:51am

v0.3.3b

Added:
+ASLAV! (Though still WIP).
+S70-A9 Blackhawk (Still WIP).
+Alive/MCC Compatibility.
+TBAS Belt variants added to some units, for variety.
+Suppressor capability to the Browning Hi Power
+Made the Community Extras Pack (Has a poorly written readme in it so feel free to ask questions about it)
+Units within the predetermined groups now randomize gear. (They no longer look like clones)
+Added Editor Previews for all units
+Added new UI images for all bits of equipment in the standard groups (Helmets, Vests, Uniforms, Backpacks)
+Placeable units now have optic variants of their primary weapons
+Maximi Para can now mount a suppressor too!!

Removed:

Fixed:
~AMC-T, AMC-S, AMP and MC all have new across the board textures (you can never please an artist apparently ;) ) Thanks to the community we now have an accurate AMC pattern and colours. Thanks so much for those who helped me get that all working
~Maximi Texture in First Person, it decided it wanted to be a mk200
~TBAS T1 (MC) [LSW] belt model.
~M4A5 GL can now attach a suppressor.
~M4A5 & M4A5 GL shadows. They didn’t have any, so they were some sort of vampire things
~Browning HP Mk II Suppressor Proxy wrangled back into position with the help of vampire duct tape we acquired from the M4’s
~Dispersion and Fire rate for all our Minimi and Maximi Variants as well as the Mag-58
~Browning Hi Power now has 13 round magazines instead of 9
~Light Machine Gunners now use a scoped Minimi Para instead of the standard para
~Plugged into Buzzfeed and learnt how to apply first aid. All units now have FAK’s so they can heal themselves
~Added 1 red dot to the Elcan Spectre, I don’t like guessing where I shoot
~Tracers now are the standard red instead of yellow
~Zeus Unit placement issues (some units would not appear correctly which would cause a chain reaction that prevent whole groups of non-placeable units)
~AMC_FTL is now visible, no idea how we missed that one but apparently sections have been running around like headless chickens
~Helmets are now named for the mission/situation that they may be used
~Goggles Glasses on the OpsCores are now what they should be, which is see-through and not some weird interstellar inception texture
~Apparently the letter ‘s’ broke some of weapons, NICE!!!!