Arma 3
arma.warfare - Stratis [Sector Control]
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Update: 6 May, 2019 @ 2:08pm

Update: 6 May, 2019 @ 12:43pm

Update: 14 Apr, 2019 @ 10:13am

Changelog 1.5.0 - 1.6.0

DRONE:

Call in a drone. There will be a cool down between each time you can call in a drone. The drone will be controllable as a normal drone once requested, and you will be able to send it back to its respawn point (edge of the map, same as spawned helicopters) and despawn it.

RANK:

Rank is currently based on your kills since last death and affects the skill level of your squadmates and how much you affect manpower generation in the sector you are in.

Now it will be affected by the kills of your whole squad since your last death, and you will lose points if any in your squad dies. So more tightly connected to squad management.

Rank will affect the allowed size of your squad. (private: 4, Sargent: 6 etc.)

MANPOWER DROP:

Whenever manpower is dropped, as in a player carrying it is killed, a vehicle carrying it is destroyed, a small ammo box is spawned with the manpower in it. a marker on the map will spawn, visible to everyone that shows the amount and location of the manpower. After 3 mins the manpower will start to deteriorate by one point per 10 seconds. So recovering lost manpower is time critical, and also dangerous seeing your enemy also see the marker.

If a player is killed an ammo box is spawned with the penalty amount in it. So if you are killed, and you lose 30 manpower, a box will spawn where you are killed with 30 manpower (+ what you were carrying) so you can recollect, but so can whoever kill you.

Update: 24 Feb, 2019 @ 1:08pm


Changelog 1.4.0 - 1.5.0

FEATURES:
You can now take lead if you are in a team, and the leaders is not another player
Manpower bonus for taking out vehicles is a togglable feature

BUGS:
Submenues would sometimes show even if main menu was gone

Update: 29 Jan, 2019 @ 2:09pm

Changelog 1.3.0 - 1.4.0

FEATURES:
- Vehicles dont spawn as often, but spawns in clusters. So you will more often see groups of 2 or 3 vehicles together.
- Ai prioritizes targeting valuable sectors more.

BUGS:
- Groups were not always given to AI commander when player dies or leaves team
- Sometimes a faction with manpower 0 would still be active because a player were on that side, and alive. Which would cause it to reinforce and spawn groups.

Update: 15 Jan, 2019 @ 2:51pm

Changelog 1.2.0 - 1.3.0

FEATURES:
AI reinforces sectors with infantry squads from nearby sectors, vehicles from HQ or heli insertions based on sector placement

BUGS:
Manpower is not reset if sector is neutral and recaptured by same AI
Inactive factions wont spawn any reinforcements

Update: 31 Dec, 2018 @ 4:47am

Changelog 1.1.0 - 1.2.0

FEATURES:
Regular soldiers occupying houses in enemy areas replaced with guerilla solders (faction sympathizers)

Changelog 1.0.0 - 1.1.0

FEATURES:
Presets can be chosen in parameters (Vanilla, Tropic (Apex), RHS)
AI will target valuable sectors (lots of manpower) with highly skilled forces

BUGS:
Fixed localization bug where some strings where localized on server, not client
Fixed bug where infantry would get waypoint meant for vehicles when attacking sectors
Bug where closed flag on menus where not correctly set resulting in having to double click to open menu sometimes.
Fixed bug where all player kills would be counted when giving rank, not only your own.

BALANCING:
Lesser chance of AI sending heli transport to reinforce sector under attach

Update: 17 Dec, 2018 @ 12:51pm

Update: 8 Dec, 2018 @ 9:22am

Update: 8 Dec, 2018 @ 4:21am