Arma 3
arma.warfare - Stratis [Sector Control]
22 Comments
Fluffy GS G5 20 Mar, 2019 @ 6:39am 
This would be very nice :steamhappy:
sondrebbakken  [author] 18 Mar, 2019 @ 7:41am 
I will look into that! I will put out a new version soon with some new features. Might add in that map too if I like it :)
Fluffy GS G5 13 Mar, 2019 @ 1:09am 
Still one of my favorite game mods to play :steamhappy:. Hey, would it be possible to creat this warefare for the new map: "Dessert Battlegrounds" that is new on steam? this would be fantastic :steamhappy:
sondrebbakken  [author] 12 Dec, 2018 @ 12:49pm 
Fatigue could easily be a parameter yes. Will add that.

Time acceleration should be the same on all maps. I guess I can add a parameter for that too!

I have added a 750 and 1000 option on starting manpower.

The save feature was actually there, but I removed it when creating a dedicated server. I can easily put it back in.

I updated the "How to play" a littlebit



Yorach 12 Dec, 2018 @ 12:28pm 
Another thing: the time acceleration seems too fast on some maps...stratis is good but others like Tanoa and Cherno seem too fast. Also can their be a parameter for fatigue? Our group generally likes the encumbrence limits. Regardless good work.
Yorach 12 Dec, 2018 @ 12:01pm 
A lot of fun...anyway a save feature can be implemented though? These matches take awhile; it would be nice to not have to beat them in one sitting. Regardless I'm enjoying it now that I've got the manpower strategy a bit more developed...frankly it's easier to transport manpower manually in a small helicopter than use the ''Send to HQ'' feature that is unreliable at best. One strategy I've used succesfully is raiding an enemy sector that hasn't been captured in awhile and stealing all of their built up manpower.
sondrebbakken  [author] 12 Dec, 2018 @ 6:43am 
No, sorry. If you are in a sector, you take the manpower from the ammobox, you call in a helitransport, it lands and you go close to it and get the "store manpower" option. You trigger it. Your manpower is now stored in the helicopter. You then send it back to HQ, then your manpower stored in the heli will be added.

If you put Ai teammates inside the transport, then send them back to HQ they will be deleted but without any manpower penalty. This is useful if you have injured teammates and dont want them to get killed, thus getting lower manpower.

There is a function adjusting the loss of manpower based on number of players. Its seems like it needs some rebalancing. I will do that later today and then update the scenarios. (also have some minor bugs id like to fix)
Fluffy GS G5 12 Dec, 2018 @ 6:05am 
So if i Understand right: If i request for exampel 10 infantry and send them straight by Helitransport back to the base, i get/increase the manpower? So i can repeat this 3-4 times and than i get 30-40 Manpower back?
Maybe the most simpel thing could be, reduce a bit the punishment if a player dies (also with vehicule) and/or that its possible to increase the manpower op to 1000 or more, if the goal is to have a longer fight/scenario in this game mod. I guess if it is possible to increase the manpower up to 1000 or more, than the Human players have a little bit more time to reorganize because it gives more time to react :)
Yesterday we were 4 Human players by the NATO against AI, and a very short time after the start we lost allready 100 Menpower, without realy get Killed or losing vehicules by Human players. Than the time gets realy short to reorganize the Manpower and still fightingt the enemy.
sondrebbakken  [author] 12 Dec, 2018 @ 1:22am 
Only player acquired vehicles have an extra penalty so if you shoot down an enemy they only lose manpower for the people you killed. This is so that your stupid AI won´t ruin your game by spawning gunships and losing them.

Also, you do know you can use the transport feature to send manpower back to base? Its really helpful to avoid spending to much time on logistics.

I will add how this works into the briefing, and I am open to suggestions, but balancing this can be tought
Yorach 11 Dec, 2018 @ 11:04pm 
It would be nice to have an explaination of how Manpower is lost as well. For instance for each soldier that dies is that -1 Manpower? How about vehicles? How does the AI lose manpower? I shoot down a helicopter and their Manpower goes down maybe 3 points whereas if I lose a helicopter Iose 10 to 30 points. Even if the player death count for our side was only 2 or 3 and we each had multiple vehicle/infantry kills we always seemed to be 200+ points behind both AI teams.
Yorach 11 Dec, 2018 @ 9:51pm 
Really struggling to keep up against other ai teams in PvE mode. We would almost need one player dedicated to logistics full time to keep Manpower up.
Wyqer 13 Nov, 2018 @ 7:20am 
This mission is currently running on one of the KP public servers
Name: KP Public arma.warfare Server
IP/Port: 195.201.56.254:2332
Needed Mods: CBA A3, KP Ranks

Admin is sondrebbakken himself. Contact, Feedback, etc. via Discord:
https://discord.gg/bpPUU48
sondrebbakken  [author] 6 Nov, 2018 @ 2:33pm 
i been told ace messes this up yes @draaz3n
Draaz3n 6 Nov, 2018 @ 2:04pm 
mods seem to mess this scenario up. Tried running with ACE, RHS, and CBA-related mods.
g0Dwarrior23 6 Nov, 2018 @ 8:33am 
any server running this? i dont really have friends to play arma with
sondrebbakken  [author] 6 Nov, 2018 @ 7:04am 
You can download the github version and edit the preset file to remove the dlc dependencies

In the future I will make this toggleable through mission parameters or something
igorpc 6 Nov, 2018 @ 7:00am 
Is it possible to play withouht DLC?
morons always 6 Nov, 2018 @ 4:12am 
Great first experience. Subscribe, host a local server, and play on your own or with friends. Jump in the action within 5 minutes of the beginning, and it never stops after that. Every kill and every vehicle destroyed counts toward ultimate victory and the enemy could appear anywhere. For about an hour and 20 minutes the battle raged around me while I fought tooth and nail for survival.

Mission editors, come adapt this to your favourite terrains. Come and adapt it to your favourite factions. Don't skip over this awesome mission.
Fluffy GS G5 6 Oct, 2018 @ 6:14am 
very nice game mod. thanks a lot :steamhappy:
Dc✪ 6 Sep, 2018 @ 12:00pm 
Sweet game mod, made me want to play Arma with frends again :) good job :)
TwoStrongTen 4 Sep, 2018 @ 5:57pm 
Looks fun. Gonna give it a go!
Wyqer 4 Sep, 2018 @ 12:41pm 
Really great to see that you finally published it on the workshop :)