Haydee
ARC
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Update: 2 Oct, 2019 @ 11:13pm

A long overdue attempt at fixing the incompatibility with other mods and menu changes.

It was previously bugged because this mod also had a copy of all the original Haydee maps.
When i would upload they would automatically be pulled along with my scenes, so i thought they were supposed to be there.

By the time i learned that was wrong it was very far into development; I deleted a map once and people lost saves. I didn't want to do that to anyone again so never got around to fixing this.

I'm sorry to anyone that loses save data.

Update: 8 Oct, 2018 @ 10:25am

Attempted to make first Blue orange key more consistent. fixed a door in Black (Ty inXung)

Update: 4 Oct, 2018 @ 5:52pm

Fixed counter for Orange Entry Resetting when leaving and reentering (TY leekoTYPE)

Update: 22 Sep, 2018 @ 6:11pm

Fixed a floating light. Remade Orange spin room with different Director Logic to work on all systems. (Ty Daknaar)

Update: 21 Sep, 2018 @ 10:45pm

Fixed Blue Core not working after the recent update to the main game (Ty inXung)

Update: 21 Sep, 2018 @ 8:19pm

Fixed small error with pink puzzle
Fixed being able to skip Yellow jump puzzle (Ty inXung)
Finished Orange area.
Maps are complete yay

Update: 20 Sep, 2018 @ 10:07pm

Fixed Power turning off in Green area if you leave the section after powering it (Ty Dankaar)

Update: 19 Sep, 2018 @ 9:43pm

Small Changes

Raised platform for 3rd receiver in Blue area again (didnt realize Haydee was Elastigirl and could get up even when its well above her)
Lights for cable car are now slightly yellow
Fixed a blue block being ungrabable
Fixed one of the cable car buttons showing up when the car isnt there
Changed a bunch of lighting
Added sound to grates in green area linked to white key readers.

Update: 19 Sep, 2018 @ 1:46am

Trivial stuff
Changed some more lights
Added a sound to a door missing one in the Pink area
Added Snowflake decal above door to Teal area

Update: 19 Sep, 2018 @ 12:35am

Lots of small things
Fixed a broken door and box missing "Key" component allowing it to be unlocked.
Adjusted lighting in Yellow area
Added a few more sounds to Yellow area
Fixed incorrectly spawning bots in Yellow area
Removed a green key (now there is not an extra)
Changed readers near Green Save and up to Red area to White (this prevents being able to "skip" unpowered area of Green area)
White keys are in Green Pillar Puzzle and Green Falling Mine Puzzle