Left 4 Dead 2

Left 4 Dead 2

Fairfield Terror - Part 1/2
Showing 1-7 of 7 entries
Update: 6 Jan @ 6:04pm

VERSION 2.4

+ Fixed an issue in the mission file, resulting in the rooftops survival map never being able to be launched.

Update: 21 Mar, 2024 @ 5:49pm

VERSION 2.3

+ Improved colors and alpha mask for the skybox skyline
+ Redesigned the diner in the Sewers map to actually look like a market. McKay's Market!
+ Re-added the HL2 truck tanker model
+ Added TV static to the security monitors in the generator room
+ Fixed UVs on scissor lift model (This is an issue game-wide, but a fixed model is applied only for this campaign)
+ Fixed decals not rendering properly in the Hospital interior map
+ Darkened skybox fog slightly in the Hospital Interior and Rooftops map
+ Raised the height of the helicopter in the rooftops map to match with that seen in early 2008 footage
+ Slight adjustments to rooftops map helicopter func_tracktrain
+ There may be more changes but I can't remember them, sorry! Most of the general changes are accuracy fixes.

Update: 11 Jun, 2023 @ 10:55am

VERSION 2.2

Early versions of the Fairfield Terror source files are now archived! Feel free to browse through the files and see how the campaign was made!
You can also have a look at how awful the older versions were and see how much we improved since then. What a difference time and experience makes!
The archive will have source VMF maps, some texture PSDs, and VPK builds of the campaign throughout its development, even some pre-release builds before v1.0
You can find the link to this archive here: https://archive.org/details/fairfield-dev

+ Fixed typo in loading screen poster, minor overhaul to loading screen poster overall
+ Overhauled lighting and post processing throughout campaign levels for more accuracy
+ Local contrast turned off for most of the campaign, with the exception of rooftops map
+ Enhanced physics constraint systems in the clothing store of the Apartments map
+ Added "ruined" pillars to subway tunnels
+ Added remake of original subway traincar. Credits to Oxxy for this fantastic remake.
+ Added a recreation of the original finale hamradio. Credits to Oxxy for model and texture.
+ Generator texture in Subway map now flickers and illuminates when turned on. Credits to Oxxy for this awesome new texture.
+ Revamped Sewers map to use the early 2008 gas station
+ Fixed spotlight lighting in rooftops finale to the best of my ability
+ Edits to the subway streets/pawn shop area to be more accurate to Early 2008
+ Minor accuracy fixes to the generator room area in the Subway map
+ Minor optimization to Subway map
+ Minor skybox improvements to rooftops finale map
+ Minor accuracy fixes to Hospital interiors map
+ Changed finale type to use retail's "custom" finale script, this should fix versus scoring
+ Added mission file to both parts, this should fix versus mode not loading custom assets

Update: 11 Feb, 2021 @ 6:11pm

VERSION 2.1

+ Populations have been updated as part of The Last Stand Update
+ "Missing" skybox textures for users with low graphics settings have been fixed
+ Lowered arriving elevator speed in the Hospital interiors map. This should hopefully prevent players from falling through the floor when standing nearby the doors.
+ Fog settings have been adjusted to fix short decal fade distances.
+ Entire campaign redesigned to look more like early 2008 (Sorry 2007 lovers)
+ Major lighting changes, now uses accurate lighting from leftover maps
+ 3D skybox has been improved slightly
+ Campaign now uses original early 2008 post processing
+ Campaign now uses original early 2008 sky texture (it was leftover in the game the whole time, who would've known!)
+ Fog changes, now uses accurate fog from leftover maps
+ Clothing store in the Apartments map has been completely rebuilt to be accurate
+ Certain hanging props now have physics constraints. Try shooting hanging paintings in the clothing store or lamps in the generator room!
+ You can now see the rescue helicopter make pickups from the hospital in maps 1 and 2
+ The traincar in the subway finally has proper flickering lights. Y'all know which one ;)
+ Easter eggs have been updated. Some were removed but new ones were added.
+ Fixed some railings in the elevator shaft of map 4 and 5 not being breakable
- Wind has been disabled on almost all ropes due to performance issues.
+ Restored "You need to kill that tank!" pilot lines
+ Added a camera to the end of the helicopter flyout finale which will play right before the end credits
+ The helicopter pilot now uses his unused outro lines. Let him talk about how his day picking up people went. (this only plays when all survivors escape)
+ Removed excessive copyright messages. We still made this though, we'll just stop reminding you.
+ Added crouch triggers to the vents in the rooftop finale

Update: 3 Oct, 2019 @ 9:29pm

VERSION 2.0

- I don't know how to fix the "falling through the floor by the elevator glitch. What I can tell you to do is go back to hiding at the room at the end of the hall since I blocked back the breakwall, lol
+ The campaign no longer conflicts with skybox texture replacements
+ Added recreated checkpoint music, created by Keithy
+ The helicopter pilot on the Apartments map will now shut up and leave if all survivors enter the apartments while he is still talking
+ Removed an invisible clip blocking players from leaving/entering a window in the Apartments map
+ You can now see the previous level through the Subway safehouse door
+ Lighting overhaul
+ Restored the Early 2008 color correction
+ Easter eggs have been added to some of the campaign maps
+ Fixed poor lighting and unfinished skyboxes in the Hospital Interiors and Rooftops maps
+ Fixed bad infected clips in the Apartments map
+ Fixed generator room light rays still rendering after windows have been broken
+ Fixed thunder not being audible in the Rooftops map
+ Added fog particles to the streets of the Subway and Sewers maps
+ Added a new loading screen with never-before seen TRS survivor artwork!
+ Illuminated computer monitors in the campaign emit light now, and when broken, turns off the light
+ Added suicide note to the dead body in the Apartments map. Credit to Eymane, Gmadador, and Sgt.headcrab for this work of art.
+ Changed the lower building texture of the "dollar store" in the Apartments map to a more accurate one, sourced by The Renegadist
+ A bunch of accuracy fixes
+ Added traffic lights that actually change lights in the Apartments map
+ You can now see the elevator in the elevator shaft in the Rooftops map
+ The lockers in the security room in the Subway map can now be opened
+ Fixed the elevator doors in the Hospital not making proper sounds
+ A bunch of other changes I can't remember
+ Chopper pilot in the rooftop finale will always respond with "That was quick!" if you reply to him in less than 5 seconds
+ The finale helicopter flyout scene is removed. You can move around in the chopper and fall off if you want to while he flies out
- The minigun in the helicopter is shaky while the helicopter flies out. I cannot fix this.
+ Changed how the finale escape flyout works due to removed flyout camera. There are now multiple ways the finale can end:

1.) All survivors leave and escape (win)
2.) All survivors fall off the chopper and get left behind to die (fail)
3.) All survivors don't make it to the chopper within 1-2 minutes after it arrives and get left behind to die (fail)
4.) Some survivors escape, some survivors get left behind to die for either reasons 2 or 3 (win for the surviving players)

Survivors left behind on the rooftop after the helicopter flies out will be incapped and will not count as having escaped.

Update: 29 Jan, 2019 @ 5:09pm

VERSION 1.1

+ Population Updates: Fallen survivors now have a chance of spawning in the campaign, bikers now spawn in the gas station
+ Defibrillators now spawn throughout the campaign
+ Fixed an ammo pile never spawning in the rooftop finale
+ General lightmap improvements

- Decal fade distances have not been fixed
- Survivors get pushed through the floor has not been fixed
- The streets survival map will not be implemented in this port due to engine differences resulting in a low-quality map

Update: 12 Sep, 2018 @ 10:27am

VERSION 1.0

Initial release.