Besiege

Besiege

SpecialEffects
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Update: 5 Jan, 2019 @ 3:03pm

Added choice for how the SpotLight Block is seen during simulation:
-normal: as it was before, visible with its mesh and the lens in front of it
-hidden: not visible, no mass, no collider (same as what the "collider" toggle did)
-sphere: block replaced by a sphere with a bright color so it looks like it emits light.

Changed Pattern Mode transitions, I made them smooth (before, if you set "numbers affect" the brightness/ angle/ colors would go straight to the next one, now it is gradual).

Update: 4 Jan, 2019 @ 8:13pm

Added choice for shaders on the GlassBlock (3 shaders to choose from).
Added Rainbow mode to GlassBlock. This changes the color of the block over time, you can also adjust the speed of this change.
Changed the SpotLight's lens to use a different shader, now it looks more like the lens emits light.

Update: 2 Jan, 2019 @ 11:50am

Added "random" setting to Color, Size, and Rotation for the Particle Emitter block, which makes things random between the start and end values you set.
Fixed the gradient being weird on the color setting.

Update: 1 Jan, 2019 @ 3:52pm

Upgraded the Particle Emmiter block, it now has a lot more things that you can tweak.

Update: 18 Dec, 2018 @ 1:36pm

Update: 18 Dec, 2018 @ 1:11pm

Added:
-Particle Emitter block. You can guess what it does.
-Poorly implemented spotlight level entity (It uses the modded event I added)
-Modded Event called (Spotlight) which can be used to add the spotlight functionality to any level entity (it is not working particularly well at this time)

Update: 28 Oct, 2018 @ 3:32pm

Fixed Colliders on glass block not deactivating right away on simulation start.

Update: 26 Oct, 2018 @ 8:17pm

Added new shapes to the glass block.
Also added the pattern mode (of the spot light) to the glass block.

Update: 26 Sep, 2018 @ 3:45pm

Added toggle functions to Glass Block.
"Fixed" multiplayer "issues" with the spotlight's effects not being in sync or the spotlight not showing up. This results in all players always running the spotlight code. This is not efficient, but it won't matter for contraptions with few of these.

Update: 20 Sep, 2018 @ 7:59pm