Divinity: Original Sin 2

Divinity: Original Sin 2

Source Onboard The Lady Vengeance
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Update: 24 Oct, 2018 @ 3:06pm

Update: 23 Oct, 2018 @ 3:21pm

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// v 1.1.0
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[OVERHAUL]
1. Completely REWORKED ALL Source Fountains in the game.
2. All Source Fountains now properly generate source at the fountain tip, instead of underneath the object itself.

[BUG FIX]
1. Fixed a major bug that was previously thought fixed many times over the last few updates; Combat "Froze" when completing the character's turn.

[DEV]
1. Exported: "S_RC_DW_Meistr_SourceFountain" to Mod Root Template.
2. Deleted: "AllTheSourceFountains_SourceFountain_A" from Mod Root Template
3. Replaced all previous fountains in the game with the copied Source Fountain that included:

-Editor:
--Item State:
"Send a use event to Osiris."

Update: 15 Oct, 2018 @ 5:03pm

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// v 1.0.9
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1. [VERSION CONTROL]

- Implemented a Version Offset Adjustment to correct any version deficiencies across the board.

Update: 15 Oct, 2018 @ 1:43pm

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// v 1.0.8
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1. [BUG FIX] - Fixed a game-breaking bug that caused combat to hang in limbo when completing the player's turn. // INFO - The issue has been isolated to the default checkmarked "can participate in combat" tick box option having been enabled for the mod-specific Source Fountain item. I have UNCHECKED that tick box to disable any connection between the source fountains and combat sessions. Upon testing this fix, the issue was no longer present and the player was able to interact in combat normally again.

2. [PSA] - In order to reset the Source Fountains to their new settings, existing saves may need to be loaded WITHOUT the mod activated, performing a manual save (overwriting the save), and then reloading that same save again with the mod activated again.

Update: 20 Sep, 2018 @ 4:51pm

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// v 1.0.7
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1. [TESTING] - Puddle External Owner SET to 'True', previously 'False'.

2. [TEST INFO] - Originally I did this to see if activating in-game would now create the source puddle at the Player's location. However, it did not, and in doing so, prevented the player from actually absorbing any of the Source that the fountain spilt on the ground.

Update: 20 Sep, 2018 @ 4:12pm

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// v 1.0.6
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1. [QOL] - Puddle Lifetime DECREASED to 6-seconds from 10-seconds.

2. [QOL] - Puddle Cell Growth DECREASED to 20 from 35

3. [QOL] - Puddle External Owner SET to 'False', previously 'True'. Did this to see if activating in-game would now create the source puddle at the Player's location.

4. [BUG FIX] - FIXED Deck 1's Source Fountain; For unknown reasons, it wasn't appearing until a new source fountain was requested from the engine.

5. [VERSION CONTROL] - Set Version to "1.0.4" from "1.1.2" to be accurate with actual update revisions.; Version 1.1.0 was scrapped since the changes were reverted in a subsequent update.

Update: 17 Sep, 2018 @ 12:17pm

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// v 1.0.5
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1. [QOL] - Relocated the Source Fountain to the corner right next to the Re-Spec Mirror. Scaled down the size to better fit the environment (Smaller / More compact size).

2. [OVERHAUL] - ReAdded item: "AllTheSource_SourceFountain_A" and replaced existing source fountains with mod's derivative again. Did this for redundancy and to create custom OnUse action data specific to the mod.

Update: 17 Sep, 2018 @ 11:02am

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// v 1.0.4
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1. [BUG FIX] - Fixed a bug that prevented the user from clicking on the source fountain. // INFO - Added the OnUse function which was somehow missing and a critical function that I did not realize wasn't attached to the item: "QUEST_SourceFountain_A".

Update: 15 Sep, 2018 @ 2:19pm

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// v 1.0.3
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1. [OVERHAUL] - Removed the Source Fountains derived from the original and replaced them all with the game's original item: "QUEST_SourceFountain_A".

Update: 15 Sep, 2018 @ 11:50am

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// v 1.0.2
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1. [ADMIN QOL] - Updated NEW Artwork on the Steam Workshop Page.