XCOM 2
[WOTC] Iridar's Autopistol Overhaul
Showing 1-10 of 16 entries
< 1  2 >
Update: 30 Jun, 2023 @ 10:36am

Fix broken RandomDecks config.

Update: 11 Jul, 2019 @ 12:38pm

Now when this mod allows pistol users to also use Autopistols, it will ignore the Akimbo class.

Update: 8 Apr, 2019 @ 4:53am

Minor code fix to double check Pistol Standard Shot is not added if the Pistol already has it.

Update: 5 Apr, 2019 @ 3:28am

Compatiblity update for Merc Plasma Hero Weapons by Claus.

Update: 6 Oct, 2018 @ 5:56am

Changed how this mod affects class weapon restriction, making it more versatile and friendly towards mod-added classes.

Now any class that uses pistols in any slot, will have autopistols added to the same slot.
Any class that uses autopistols in any slot, will have pistols added to the same slot.

This can be disabled in config.

Update: 17 Sep, 2018 @ 8:53am

Fixed default config so that Beam Autopistols become 4-6 and not 4-7. They are 3-6 in vanilla.

Update: 17 Sep, 2018 @ 6:46am

Improved exit cover animations, improved beam suppressor model.

Update: 16 Sep, 2018 @ 8:20pm

Fixed default config.

Update: 16 Sep, 2018 @ 8:05pm

Added visual attachments.

Update: 16 Sep, 2018 @ 6:40am

Impoved default config for better compatibility with Primary Secondaries.