Counter-Strike 2

Counter-Strike 2

Testing - de_tartus
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Update: 14 May, 2020 @ 12:59am

I really hope that this is the last version of this map I'll ever compile. Reaally do.
Weird to think I wanted to get it out by Monday.

Update: 13 May, 2020 @ 12:19am

There is this really frustrating moment, when you're like "Im DONE!", then load the map a last time and see a floating prop.
Regardless, im really done now, I swear.
I've made a "meh" map and im okay with that.
brndshv2v72fin:
did some more little decorational props around CT spawn for a better first impression.
Also did fix some stuff.
There is this floating wood fence part right at Ct spawn and I really dont want to fix it. Its just really frustrating.
I've made semi-regular updates constantly throughout making this map, despite not really axpecting anyone to read it. Probably for myself then? To look back on smth and feel nostalgia? Because its not working right now, i have actually kind of started to hate this map.
Am i preparing for disappointment? Preparing to just see my map be ignored like the mediocre trash it is?

Update: 12 May, 2020 @ 12:13pm

Turns out i forgot to upload the actual file, huh.
Btw, thank you steam moderators, you're being pretty fast rn.

Update: 18 Mar, 2020 @ 7:24am

The finished thing. Doing stuff with it before publishing.

Update: 18 Mar, 2020 @ 5:57am

brndshv2v71:
-oh well, so the entire B-apartments area has been remade
- B-balcony and surrounding scenery have gotten quite a makeover
-the map also has cubemaps now
-something more with a site that shouldnt impact gameplay that much
-made the 3d skybox fit, the level and the places you would be gazing into it from, more
also theres a closed areaportal that i didnt notice before compiling, but then again, is there anyone who would?

Update: 3 Nov, 2019 @ 8:42am

just the same thing but again since starting it from a lobby rn seems a bit borken

Update: 3 Nov, 2019 @ 8:29am

brndshv2v65:
-removed box at A ct-ramp
-changed boxes at B spot
-lowered A boost
-widened the stairs up A coming fom middle
-changed middle cover temporarily to block a sightline
-removed an awkward taxi sign
-simplified B Apartments a bit

Update: 28 Oct, 2019 @ 10:22am

brndshv2v64:
-redid and detailed the ENTIRE ct-spawn area
-the outer way of ct to a is now a lot shorter
-changed the wall between ct and b into a more promiscuous building which serves as passageway and window room
-detailed the tall white building of outer middle a bit more
-readjusted the skybox scale to 16
-cleaned up the 3d skybox a bit
-replaced the placeholder buildings at b with different placeholder buildings

Update: 29 Sep, 2019 @ 8:07am

brndshv2v59

didnt do much for about a month, then did again ... and did alot

- simplified and changed the tho routes from T-spawn to A that inded in a single entrance into a single route that splits up into two
-mostly detailed said changed area
-moved and redesigned the T_spawn room with mostly placeholder textures and without detail yet
-adjusted lighting, again, again, again
-added some minor detail
-optimized some minor detail

The state of the leyout while not ideal, is good enough in my estimation so these will probably be the last major changes.
Following will mostly just be detail, polish and optimization.

Update: 27 Jul, 2019 @ 12:50pm

brndshv2v54:
Remade the entire B-apps area.
Also some other minor stuff.
Who even reads this? Who will even play this? Who cares? Do I?