Divinity: Original Sin 2

Divinity: Original Sin 2

Void Knight [Definitive Edition]
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Update: 7 Oct, 2018 @ 4:04am

Osmosis now does pure damage and doesn't scale with weapon, has longer range and cannot miss.
Bugfixes

Update: 6 Oct, 2018 @ 2:38pm

Void sword can now inflict void mark IV above 1 stack
Skill name changes

Update: 6 Oct, 2018 @ 2:37pm

Infused dagger can now inflict void marks

Update: 6 Oct, 2018 @ 11:52am

New Void Mark animations
General bugfixes

Update: 6 Oct, 2018 @ 8:15am

Added immunities to dragon form and GM can now use dragon form skills
Summon now deals piercing damage

Update: 5 Oct, 2018 @ 10:38am

Summoned shadow no longer uses old dagger throw
Push no longer makes the game stuck if the target was knocked down

Update: 5 Oct, 2018 @ 10:37am

Update: 5 Oct, 2018 @ 9:18am

Testing different damage values, closer to base game, but still lower to balance out void marks

Update: 3 Oct, 2018 @ 10:53am

Void Sword can now be cast on the ground
Foot sweeper reverted to 1 turn knockdown, it can now inflict void marks and the empowered effect is armor piercing knockdown

Update: 2 Oct, 2018 @ 2:52pm

Black Hole and Void Spikes now inflicts 2 stacks.
Void Sword can now hit multiple enemies with bonus damage on knocked down/marked targets.
Energy Transfer now kills at 25% health and 50% empowered.

*Void Daggers are now targeted 3 times (can inflict 3 void marks at once if used on the same target or spread out evenly if used on multiple), small damage nerf, Empowered bleed 5 turns -> 10 turns
*Void Strike cooldown 3 -> 2, small damage nerf
*Empowered bonus damage buff
*Void Sword bonus damage buff on knocked down targets and base damage buff
*Foot sweeper now inflicts knockdown for 2 turns, small damage nerf
*Black hole empowered slow 1 turn -> 3 turns
*Void Marks now last 4 turns

*Balance changes in the updates before this one (There could be some things I'm missing)