Garry's Mod

Garry's Mod

ttt_canalwaters_dev
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Update: 18 Aug, 2021 @ 12:26pm

None Provided

Update: 15 Aug, 2021 @ 2:38am

Main & Pit room have been extended
- Completely overhauled the look of these rooms
- Ceilings have been raised
- New textures
- Pit has guard rails now

Underground Layout has been finished for now
- The hall has been extended
- Three new rooms have been added
- More spawnpoints, more weapons
- New connection to corridor
- The plan to add stairs has been replaced with a permanent ladder with a manhole on the top

Lighting has been overhauled
- Fluorescent and incandescent lights have their appropriate colors now
instead of sharing the same pure white color
- Overall, lighting should be more dynamic and it should have more variety
- A lot more areas are lit now

Traitor rooms have been massively overhauled
- The main traitor room looking into toxic has had a complete visual overhaul
- Teleporter has two new exits
-- Possible Teleporter exits:
- The closet in the underground near the floodlight,
- The western end of the corridor,
- The shelf area in the control room of pit
- The traitor trap in toxic now has to be activated with a special traitor battery
-- This battery spawns in one of the teleporter exit rooms randomly each round

Other Changes
- Various changes to textures everywhere
- Added missing details, eg broken lights to ceilings of rooms without lighting
- Fixed other details, eg inconsistent and unrealisting stairs
- Visibility and optimization should be much more consistent now
- Fixed a bug where the mirror of the mens bathroom would stick out to the other side of the wall,
greatly reducing performance in toxic, especially the control room area part
- Soundscapes have improved, they should now be a lot more consistent and a lot less in-your-face
- Cubemaps have been compiled for this map, last version didn't have any
- Removed the corridor physbox ceiling
- The map file now uses embedded textures and it has been compressed using BSP repacking ( 121 MB -> 34 MB (!!) )
-- Let me know if any bugs arise from this new technique, the tool I used to compress the bsp is from
TF2 and it might cause instability
- The elevator texture now gets overridden only on this map and not anywhere else
- More spawnpoints overall
- More random weapon and ammo drops

Quick side note: This update took waaaay longer than it needed to to come out, and that's mostly because I have been massively burned out by Garry's mod and I abandoned it until very recently. Two weeks ago, I picked mapping back up again, and since then I built on what I got before my hiatus, and I think I did a pretty good job at it. Let me know what you think!

Update: 2 Aug, 2019 @ 11:16am

--changed toxic room
*added a new trap
*added a new traitor room, in which you can activate the trap and flee to the corridor
*the restrooms are now open
*gave it a visual overhaul
*goo now pushes stuff in it to the end (makes it easier to retrieve bodies that have fallen inside)
*cubemaps have not been built for the sake of the trap, this will follow up soon
--added the corridor
*for now, contains only one room with weapons inside
*connects from the one control room in main to the control room in pit
*here is a dropdown from the ceiling tiles
*some of the ceiling tiles are breakable
*its spookey uuuu
--pushed back the observation room in main for the sake of the new corridor
--added more to the underground section
*added a new corridor, that leads back up to main
*added a new room, that presumably belonged to one of the resistance members of Half-Life 2 as a checkpoint in the network
*for now, the stairs leading up to main are replaced by a ladder, until my dumbass figures out how to make stairs
*added a new vent, that doesnt do much
*it will serve more purpose later (or not)
--changed a lot of the lights to spotlights, which are more realistic
--widened connecting tunnel from main to pit
--the ground of main, pit and the ground goo in toxic are now more bumpy
*when falling down, dont land on the trash if you dont want to hurt yourself
--added a barricade to block trespasser from trespassing to places they dont want to trespass (hehe)

Update: 12 May, 2019 @ 3:06am

-fixed white cubemaps
-fixed some textures not having a lightmap

Update: 12 May, 2019 @ 2:53am

Update: 11 May, 2019 @ 6:26am

-added textures
-added an underground
-added an elevator
-opened up the second room in toxic from the other side
-added detail to toxic
-added a pathway from toxic to the observation room in pit
-updated weapon placement and added more spawn places
-added props
-fixed bugs

Update: 11 May, 2019 @ 6:25am

Update: 25 Apr, 2019 @ 7:05am

-added more props
-moved the elevator a bit
-added a new control room in the pit and a shelf storage

Update: 3 Oct, 2018 @ 9:11am

-added a trap in the back vent
-added more overlays on the elevator door
-fixes

Update: 3 Oct, 2018 @ 1:42am

-added props to toxic
-added an elevator to toxic (nonfunctional (for now!))
-added more playerspawns
-added more weapons
-added soundscapes
-added inaccessible room to pit
-added more decoration everywhere
-fixed door handle clipping into wall in toxic
-fixed weird lighting bug in a storage room
-fixed some other stuff