Portal 2

Portal 2

Darkness and Light
Showing 11-20 of 30 entries
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Update: 2 Jul, 2013 @ 10:27pm

- Adding the support for remotely detonating cubes, and cubes signalling their own fizzling, allowed me to remove some ugly behind-the-scenes contraptions in the tutorial room.

Update: 2 Jul, 2013 @ 2:32pm

OOPS!! Making the last edit using Stylesmod 60s style removed all the plastic tubes and much else. I had to create all that over again. Fixed.

Update: 2 Jul, 2013 @ 1:39pm

Oops! For some reason, "spawn first cube automatically" was on for a dropper that it was not meant to be. Fixed this.

Update: 2 Jul, 2013 @ 12:41pm

The initially-oriented laser redirection cube in the lesson can now be respawned if it gets destroyed.

Read here if you want to know how I did it. http://forums.thinkingwithportals.com/post96391.html#p96391

Update: 1 Jul, 2013 @ 9:12am

Update: 30 Jun, 2013 @ 7:52pm

- Warp discovered a way that a suicidal player can trap themselves in the laser lesson; unlikely to happen by accident. Prevented this nevertheless.
- Made the glass panel holes in the laser lesson larger, for easier aiming.
- Adjusted some lighting elements.

Update: 30 Jun, 2013 @ 2:35pm

Created a glass panel with a hole in it. This simplified the architecture of the tutorial section a bit.

Update: 22 Jun, 2013 @ 3:36pm

Another update... because of reasons.

(I had a portal magnet upsidedown, preventing lasers from being aligned.)

Update: 22 Jun, 2013 @ 3:22pm

For some reason, many of the antlines were missing in the previous version. This release does nothing except add the antlines back.

Update: 22 Jun, 2013 @ 3:12pm

Drats. I just figured out a way to lose the first sphere and not being able to retrieve it. So I added a button to respawn it. Should always do that!