Call to Arms

Call to Arms

Call to Arms - Extended (Updated Aug23)
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Update: 3 Aug, 2023 @ 10:40am

- Fixed Infantry prioritising rifle constantly over grenade launcher, now soldiers will always prioritise grenade launcher over rifles properly when facing enemies behind cover / in bushes.

Update: 1 Aug, 2023 @ 11:57pm

**Newest Changes**
- Infantry use any available RPG in inventor before knives against enemy infantry
- Infantry prioritise enemies within a much smaller range than vanilla over attackers, resolving wonky behaviour in CQB
- All grenade launcher infantry now spawn with their counterpart weapon & a pistol sidearm (ie, they noew carry the grenade launcher variant of their weapon & the original weapon to utilize both in battle)
Note: Grenade launcher infantry now will prioritise their ordinance depending on if the enemy is in cover or in a susceptible vehicle.
- Shotgunner units of all kinds have now been given triple the grenades they typically would spawn with to compensate for their lack of potential sidearm usage (Reason for this is due to weapon priority and unfortunately in short any smallarms weapon with better range takes priority to shotguns)
- Infantry will now prioritise frags over flashbangs for enemies in bushes, but flashbangs over frags when enemies are in cover or out in the open.
- Infantry will now utilize Molotovs when they have exhausted all other types of grenades on enemies (this is dependent on if the enemy is in a bush / behind cover / out in the open, with the latter requiring all ammo depletion before any grenades are used)
- Reworked / changed the maps which have Evacuation and other modes added to them (for example, larger maps like Delta) - They look a little wonky in the menu by name; but they work as intended.
- Removed changes to Conquest in prior updates

Update: 28 Mar, 2021 @ 7:09am

Changes to Conquest:
- AI now prioritise in order: Infantry > Light Vehicle > Medium Vehicle > Heavy Vehicle > Air units
- Score required per match is 200
- Doubled research requirements for Vehicles (Minus Ammo trucks / FMTV)
- Added research 1 point required for "Stage II"
- Research start points per resource mode doubled (Heroic unchanged at 0)
- Enemy Squad size increased from 6 to 15.
- Removed all the custom conquest maps due to large conquest updates~

Changes to Difficulty:
- Bleedout time is now between 60 - 240 seconds
"Hard" mode now has all enemy and player stats to be 1:1. (Note: This does not affect Conquest as it uses Multiplayer stats which incidentally I believe are also 1:1)

Update: 15 Oct, 2020 @ 5:19pm

Update: 14 Oct, 2020 @ 5:25pm

Update: 19 May, 2020 @ 6:51pm

Quickly changed the max version to:
{maxGameVersion "1.219.0"}


Good luck soldiers!

Update: 16 Feb, 2020 @ 2:38pm

- Added veterency 6-10 to the game, conquest you'll notice anything above 5 has the same symbols and such, but the stats will reveal the level.
- Adjusted all veterency levels and weapon skill levels
- Weapon skills now go up to level 15
- Damage values for Hardcore changed
- Damage values for regular mode changed, now it's in between regular and hardcore as to make humans less bullet spongey.
- adjusted all FPS damage values to be less overpowered
- adjusted damage blast to be 1.5x more powerful in regular mode, which is inbetween regular and hardcore being 2.0
- adjusted recognize time + minimum recognize time to have a wider range
- manual accuracy changed to 2.5, zoom in accuracy changed to 5 (these are less than the base game as the base game gives a much higher accuracy in first person)
- Added first German campaign mission to work as Domination / Evac.

Update: 14 Feb, 2020 @ 10:56am

Update: 11 Feb, 2020 @ 3:28pm

Updated to work on latest open beta version.

Update: 12 Nov, 2019 @ 8:03pm

Lots of changes and I hope you read them all as they took some time to understand and adjust"



Veterency changed to give more stats per level (max of 5)

With a new change I have made to Veterency; every veterency level will provide +1 to weapon level / proficiency, this means if you have a Lvl 5 base unit with all weapons, soldier getting veterency 5 will get a custom weapon rank of 10 (games maximum is usually 5)

The veterency changes also increase other stats, making your higher veterency units more valuable and more deadly, but not too unrealistically overpowered.

(This makes veterency a lot more valuable with units, especially in Conquest where you retain veterans!.)

Lowered all accuracy values from weapon levels 1 - 10 (usually 1-5 but increased to 10 tops) by 0.50 for light and 0.25 for medium
(light being smg, pistol, rifle, medium being mgun, rpg)

Added a change of game mechanic so grenadiar launchers will be prioritized over rifles, this way you can equip somebody with a GP25 and a M4A1 and they will prioritize the grenade launcher ammo first.

Changed human priority of targets:
- Units will not prioritize units within 10 value, now only 3, this makes it less likely for them to get stuck looking in a building when getting shot at from further distances.

Changed weapon priorities, so now units if within distance / effective ranges will cycle through the following by priority:
Flashbangs, frags, molotovs, grenade launchers, hmguns, lmgs, pistols/smgs, then any other weapon followed by knives.

added a bunch of maps to Conquest roster that are not already available (carefully placed spawn points and such, if you have any issues with it please let me know!)