Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Dawn of War 3 - Redux
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Update: 21 Oct, 2018 @ 12:08pm

Version 1.071

The OH FUCK I FORGOT TO SET A NON-PLACEHOLDER COST FOR THE HONOUR GUARD update

- Increased the cost of the Honour Guard back to the price of the Deathwatch pre-patch! Whoops...

Update: 21 Oct, 2018 @ 12:06pm

Meep

Update: 21 Oct, 2018 @ 11:58am

Version 1.07

The I Wanted to Rework the Guard but broke their Sound so I did other stuff update

- No more selection between varlock and standard guardsmen! The Unlock Guard upgrade now unlocks both + conscripts.
- Weapons reworked with the guardsmen...and sound removed by mistake. Now fires faster, basically.
- Changed the Deathwatch Kill Team to the Honour Guard, which serve the same purpose - same health, damage, upgrades, etc, but reduced to 3 men and using different animators.
- Increased the range of Backflip ability slightly.
- Renamed God-Splitter to Backflip, on that note.
- Frag, blind, and vortex grenades now all require the Grenade Upgrade from the barracks.

- Fixed the Weirdboy!
- Reverted the Kommando Squad to a standard unit gotten from the HQ. Now has 4 people and is affected by standard upgrades. No single-squad limit either!
- The Weirdboy is now a detector, while the detection ability for the Mekboy has been removed.

- Added Servo Skulls.

- Hero levels now are the ONLY thing that affect heroes. No more OP tartaros terminators!

Update: 21 Oct, 2018 @ 11:56am

Meep

Update: 14 Oct, 2018 @ 1:58pm

Version 1.061

The Oh sh** I forgot to add more detectors to a game that now has stealth as a primary mechanic for the Eldar hotfix

Added more detectors that -ACTUALLY- work this time! Also might help if more infiltrators are added in the future.

- The Space Marine Servitors, Combat Servitors, Scouts, and Librarian are now all capable of detecting stealth.
- The Ork Gretchin, Field Gretchin, Mekboy, and Kommandos are all capable of detecting stealth.
- The Eldar Bonesinger, Bonesinger Guardians, Guardians, Autarch, and Seer Council are all capable of detecting stealth.

- In addition to this, all turrets - Tarantula, Heavy Bolter, Waaagh Tower, Big Shoota, and Shuriken Grav Platform - are all capable of detecting stealth. Stealth detection has also been added to the Space Marine Beacon (the small reinforcement structure).

- Also raised the penetration of the Warp Spiders from 35 to 40 because it was a tad low.
- Raised the cost of the Wraithguard from 100/50 to 120/60 (per unit)
- Raised the cost of the Wraithblades from 120/75 to 140/80 (per unit)
- Raised the cost of Enhanced Wraithbone from 75/25 to 85/30

Update: 14 Oct, 2018 @ 1:56pm

Meep

Update: 14 Oct, 2018 @ 12:44pm

Version 1.06

The YOU get a buff! And YOU get a buff! And EVERYONE GETS A BUFF! Update

- Increased the armor of Tactical Marines, Assault Marines, Devastators, and the Librarian to 45 by default (from 40)
- Increased the armor of the Force Commander and Chaplain to 55 (from 50)
- Increased the armor of Scouts from 20 to 30
- Increased the armor of Guardsmen & Varlock Guard (not conscripts) from 25 to 30
- Reduced the penetration of the Knight Crusader's melee from 300 to 150
- Increased the penetration of all Storm Bolters (Tac Marines, Terminators, Chaplain) from 40 to 45 to slightly differentiate their all-round effectiveness as better than bolters
- Increased the damage of the Assault & Tactical Sergeant's Chainsword from 35 to 40 and Penetration from 45 to 50 to differentiate it from a standard Assault Marine chainsword.
- Assault Sergeants now also get the upgraded Bolt Pistol with increased damage/penetration that Tactical Marine sergeants get (+2 damage, +5 penetration)

- Increased the armor of the Warboss to 55 (from 50)
- Increased the armor of the Kommandos to 40 (from 35)
- Increased the armor of the Ork Hut from 75 to 100
- Increased the penetration of the Gorkanaut's Deffstorm cannon from 45 to 75 (the gatling thing)
- Increased the penetration of both Gork and Mork's Rokkit Launchas from 180 to 225
- Increased the penetration of Stormboy & Kommando Choppas from 40 to 45 (to match the normal Boyz)
- Shootas now have increased damage and penetration (1.2 -> 1.5 damage per shot, 35 -> 40 penetration) when scrap has been looted
- Vehicle health upgrades now also add 5 armor to all vehicles and structures with each upgrade, like with Infantry (excluding superunits)

- Increased the armor of the Farseer from 40 to 45
- Increased the armor of Ronahn from 30 to 35
- Fixed a bug where the Autarch's pistol had a penetration of 0 - it's now 30
- Added a new upgrade to the Wraithguard, Wraithblades, and Wraithlord (replacing Asuryani Path on the former 2) which encompasses the same upgrades but also adds 10 armor titled 'Enhanced Wraithbone'
- Tier 3 Vehicle Health adds 10 armor to all vehicles and structures (excluding superunits)

- Reduced Listening Post armor from 80 to 70 as they're too difficult to destroy given the low price.

- Made some...minor adjustments to the pings. The Contextual one is the same, the rest...well try them.

Update: 14 Oct, 2018 @ 12:42pm

Meep

Update: 13 Oct, 2018 @ 12:13pm

Version 1.051

The This Shit was Suggested by Lord Cylarne of Ultimate Apocalypse Hotfix Balance Update

- Increased Shadow Spectres damage from 3 to 3.5 per 'shot' (what's a shot? idk)
- Increased Shadow Spectres health from 100 to 110 per unit
- Increased Shadow Spectres armor from 35 to 45
- Taught Shadow Spectres how to make tea
- Shadow Spectres penetration up to 150 from ?...I think it was like 130?

- Fire prism damage up from 400 to 450 per shot and 200 to 250 per post-shot kaboom

- Tarantula turret armor up from 50 to 60

Update: 13 Oct, 2018 @ 12:11pm

Meep