RimWorld

RimWorld

[RF] Fishing [1.0]
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Update: 5 Dec, 2018 @ 4:17pm

- Fish meat from this mod can once again be used to make sushi items from "Vegetable Garden," if that mod is installed.

- Rewrote XML patches to improve load efficiency slightly.

Update: 1 Dec, 2018 @ 1:48pm

- Ice fishing spots can now also be constructed on ice tiles generated by "Nature's Pretty Sweet."

- Non-generic fish can now be caught in the biomes introduced by "Realistic Planets," as well as in similarly-named biomes introduced by other mods.

Update: 11 Nov, 2018 @ 1:08pm

- Added "ice fishing spots" which can be constructed on frozen river or lake water tiles generated by my own "Permafrost" mod or Fumblesneeze's "Ice" mod. Note that ice fishing spots cannot be placed on vanilla ice tiles, and will appear on the "Production" tab of the Architect menu only if one or both of the "freezing" mods are actually in your mod list.

- Shellfish traps will no longer be destroyed if the tile beneath them dries up, but will instead simply stop working. If the tile freezes, they'll still operate, but more slowly than otherwise.

Update: 3 Nov, 2018 @ 6:50pm

- Reduced the ingredient nutrition cost of the seafood meals slightly, and increased the mood buffs, to put them between fine and lavish vanilla meals in terms of efficiency and benefit.

- Shellfish traps are now "stuffable," and can be made from vanilla wood or from any wood added by mods.

- Shellfish traps are now minifiable and movable.

- If the tile under a fishing spot becomes any terrain other than water, the fishing spot will now be destroyed. (This applies to changes due to use of dev mode, moisture pumps, terraforming "spells," etc.) Similarly, if the terrain under a shellfish trap becomes anything other than water, the trap will be destroyed, unless the change is simply due to the water freezing to ice as a result of the terrain changes allowed by my "Permafrost" mod.

Update: 20 Oct, 2018 @ 11:33am

- Added sliders on the options menu to adjust the basic "efficiency" of both pawn fishing and shellfish traps.

- Use of the mod's seafood recipes can now be turned off in the configuration menu, so those who want only vanilla meal recipes available at their stoves can make it so.

- If either "Feed the Colonists" or "Simple Bulk Cooking" is in use, seafood meals will be available for production in batches of four, just as are vanilla meals.

- Carrion crawlers (giant snails) from "Monster Mash" now yield the same snail meat when butchered as do regular snails. They just yield a lot more of it.

Update: 14 Oct, 2018 @ 12:32pm

- Updated to RimWorld 1.0 release!

- Pawns who hate violence will now refuse to fish, just as those who hate animals already did.

- Fixed shellfish trap timing; they were taking twice as long as intended to have a chance to catch something (up to 4.5 days in base biomes, as opposed to just over two days intended maximum).

- Updated some of the mod's graphics (primarily to utilize StackCounts).