Garry's Mod

Garry's Mod

GryMod HUD - Crysis HUD and nanosuit in Gmod
Showing 21-30 of 44 entries
< 1  2  3  4  5 >
Update: 31 Mar, 2015 @ 9:20am

Update: 31 Mar, 2015 @ 9:02am

fixed armor sound on change from 0 energy level

Update: 27 Feb, 2015 @ 4:05am

fixed draw message in the console (ascii shit)

Update: 12 Jan, 2015 @ 4:49am

what the hell git

Update: 11 Jan, 2015 @ 9:16pm

Fixes (at spawn)
Fixed the HUD init SWF interface at spawn
10% optimisation on a hook
Better hook system

Update: 31 Dec, 2014 @ 6:55am

rollback

Update: 13 Dec, 2014 @ 12:58am

+Power Wheel open and close with context menu (bind is still working and have range limit)

Update: 12 Dec, 2014 @ 1:05pm

+Fixed HL2 keeping showed after re-enabling grymod hud
+Switched Suit sounds to clientside
+Fixed incorrect speed
+Fixed incorrect hook removing

Update: 22 Nov, 2014 @ 4:00pm

removed the scar

Update: 26 Aug, 2014 @ 6:02pm

(According to Github commits)
-Fixed fastDL
-Better suit modes quality (128x128 -> 1024x1024)
-Removed useless materials
-Cleaned code
-Cleaned code again
-Cleaned code again and again
-Formated code
-Fixed materials problems
-20% perf boost on grenade HUD system
-05% perf boost on the danger level
-20% perv boost on HUDBASECRY hook
-Color fixes
-Optimised Network shit (removed most of the Networked vars)
-Sorted all function into _G.GryMod table
-Fixed BoxRotated() function
-Minor optimizations on LocalPlayer()
-Fixed duplicated line in shared FastDL
-Added the lazy optimisation thing (local math = math thing)