Garry's Mod

Garry's Mod

GryMod HUD - Crysis HUD and nanosuit in Gmod
Showing 31-40 of 44 entries
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Update: 26 Aug, 2014 @ 5:36pm

Fix it felix

Update: 28 Apr, 2014 @ 7:03pm

Update: 28 Apr, 2014 @ 6:53pm

------- Update 16 March 2014 ----------
+Improved Option menu
+improved interface
+Better Energy and Health Bar
+Added numbers
+Added a decend font
+Added First Scaleform tests , (looks better on dark map....)



------- Update 29 April 2014 ----------

=FastDL Fixes
+20% performance boost on client
+17% performance boost on server
+Fixes

------- Update 4 February 2014 ----------
Fixed some z
Cleaned Code
Added a way to disable HUD parts (see the video)
Added Eyefinity support (Only For 16:3 resolutions)
And a new logo
In next update, i'll add more options and add HUD useless things !

------- Update 29 December 2013 ----------
-Wow Such bugs so Much Fixes
-Fixed WorldModel cloaking
+Added First Radar feature , its the bar near the compass, it will increase and become red if there is more NPC near you (I'll make it work with player after)
+Improved the compass

/!\ The news feature are made for High Resolution and *16:9* monitors BUT it's working on others resolutions/monitors format.
/!\ For the moment there is no support for Eyefinity but i'll work on it asap !

And Happy new Year !

Update: 30 Dec, 2013 @ 9:23pm

Wow such bugs + dev version

Update: 28 Dec, 2013 @ 7:11pm

Fixed a lot of shitz

Update: 26 Aug, 2013 @ 9:56am

Fixed something

Update: 22 Aug, 2013 @ 12:06pm

None Provided

Update: 2 Jul, 2013 @ 4:49pm

Rekt

Update: 21 Jun, 2013 @ 3:30am

Update: 20 Jun, 2013 @ 12:51pm