A Hat in Time

A Hat in Time

Spooky Void
Showing 1-9 of 9 entries
Update: 17 May, 2019 @ 1:22pm

recooked for dlc2!

Update: 28 Oct, 2018 @ 6:37pm

shrunk the dynamic volume at the second checkpoint

Update: 22 Oct, 2018 @ 2:32pm

second platform and checkpoint fixed for real

Update: 21 Oct, 2018 @ 7:31pm

checkpoint changed

Update: 21 Oct, 2018 @ 7:27pm

added guiding lines to moving platforms to where the platforms activate

Update: 21 Oct, 2018 @ 3:22pm

Redid how the mafia worked
Adjusted brightness again
Changed the starting platform from BSP to a static mesh
Sorry it took awhile for this update came out, just found out a better trigger method of the mafia, so umbrellas should work on him

Update: 18 Oct, 2018 @ 2:00pm

Now you can die with no worries, hopefully. Also the void is a bit brighter.
This will be the last update for the weekend, going to a wedding so if there's any more problems, I'm sorry I can't fix them while I'm away.
Also, touch nodes don't track umbrella smacks, so a short radius of touch volume is around the mafia man. Hopefully this fixes most of the problems.

Update: 17 Oct, 2018 @ 7:35pm

Fixed a section not moving after a failed attempt.

Update: 17 Oct, 2018 @ 12:28pm

Initial Release!