RimWorld

RimWorld

Ni'Hal 1.0-1.4
Showing 1-10 of 18 entries
< 1  2 >
Update: 16 Feb, 2023 @ 12:19pm

[Auto-generated text]: Update on 2/16/2023 12:19:15 PM.

Update: 3 Aug, 2021 @ 11:49pm

[Auto-generated text]: Update on 8/3/2021 11:49:36 PM.

Update: 20 Jul, 2021 @ 8:09pm

Update on 7/20/2021 8:09:42 PM.
Full Ideology/1.3 update.
Hopefully no more beards or hair for the fish.

Update: 18 Jul, 2021 @ 3:57pm

Update on 7/18/2021 3:57:21 PM.
1.3 patch.

Update: 22 Dec, 2020 @ 9:29am

Update on 12/22/2020 9:29:22 AM.
Textures for shotgun, triple rocket, and sniper rifle updated.

Update: 2 Dec, 2020 @ 8:20pm

Update on 12/2/2020 8:19:35 PM.
Texture for alternate head added.
EVA tags added for SOS2 compat.

Update: 3 Sep, 2020 @ 12:53pm

[Auto-generated text]: Update on 9/3/2020 12:53:03 PM.

Update: 14 Mar, 2020 @ 11:59pm

[Auto-generated text]: Update on 3/14/2020 11:58:55 PM.

Update: 11 Mar, 2020 @ 12:44am

Update on 3/11/2020 12:44:12 AM.

Added patches for royalty armor tags and Ni'Hal fine flooring.
Added a rare Doomdrake event. Nukes that sprint inbound. More balance pending.
More on the way.

Update: 28 Feb, 2020 @ 4:44am

Update on 2/28/2020 4:44:06 AM.
Updated to include 1.1. Hopefully it works right!
I'm playing in 1.1 myself so I'll be testing spacefish with you.
Added a bodysuit to the Ni'Hal equipment list. Should let them wear clothes while having only their own stooph. You can make it too if you want the added protection to your hands and feet!
Made some balance changes to production costs and stuff. Fishies should be slightly less powerful... again.
Working on figuring out bio-coded weapons and the like.