Cities: Skylines

Cities: Skylines

Total Autobudget
Showing 1-9 of 9 entries
Update: 16 Aug, 2019 @ 8:01am

- Heating plants are automatically turned on/off depending on the total heating production and consumption.

Update: 21 Jul, 2019 @ 8:43am

New items added to autobudget:
- all helicopter services (healthcare, police, fire, disaster response)
- pumping facility (water autobudget)

Also, now autobudget takes into account the secondary vehicles for services that have two kind of vehicles (such as post offices or disaster response facilities)

Update: 3 Jun, 2019 @ 9:49am

Fixed: typo
Fixed: Disaster budget don't work

Update: 24 May, 2019 @ 7:19pm

- Fixed: unstable water autobudget behavior.
- Fixed: economy panel UI layout go crazy sometimes.
- Remove heating autobudget due to low economic effect as well as performance issue.
- Increased the maximum buffer for electricity and water autobudget to 10% (was 5%).

Update: 18 Nov, 2018 @ 6:04am

- Optimized autobudget UI (the Economy Panel UI should be more stable now)
- Added option to enable/disable autobudget controls on the Economy Panel

Update: 29 Oct, 2018 @ 6:03am

- Added Post office autobudget
- No more budget slider sounds when the budget panel is hidden.

Update: 25 Oct, 2018 @ 7:28am

- Fixed: wrong position of UI controls on Budget panel
- Fixed: enable/disable autobudget for water and roads did not work properly
- Simplified the water tanks strategy
- Removed university from autobudget, because the Schools out and Education boost policies are not compatible with the current autobudget logic.

Update: 20 Oct, 2018 @ 7:08pm

- Water tank fill/empty new strategy implemented.
- Added tooltips for option controls
- Added autobudget for disaster response
- Fixed: uncorrect behaviour on game reload
- Fixed: case of service building with zero vehicle capacity

Update: 18 Oct, 2018 @ 7:36am