The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

[Ab+ Only] Bosses Eternal Edition+
Showing 41-50 of 432 entries
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Update: 27 Sep, 2020 @ 10:29am

-reworked a part of the code to work better
-changed how eternal uriel and eternal gabriel works, this also affects theyr fallen eternal versions

Update: 20 Sep, 2020 @ 8:39pm

-eternal isaac and eternal ??? now will not change too much when they have status like fear or confused

Update: 19 Sep, 2020 @ 3:40pm

-enemies that was reworked now interacts correctly with status like fear or confuse
-eternal bosses colors are now correctly affected by status

Update: 17 Sep, 2020 @ 12:26am

-fixed reworked eternal enemies still chasing the player if they are confused or with fear and they are close to the player

Update: 15 Sep, 2020 @ 7:00pm

-fixed a bug with reworked enemies that walk at the player that could make then "freeze" sometimes when they are close to the player, especially if the player was close of a wall
-eternal enemies that shoots at the player now will not ignore rocks to shoot at you anymore
-fixed eternal gluttony and red monstro 2 making the wrong sounds when they shoot brimstone

Update: 6 Sep, 2020 @ 3:02pm

-fixed delirium shooting too many projectiles when he transform into a segmented boss
-changed the animation of eternal headless horseman's head to be normal again (before it was a little shorter)

Update: 7 Aug, 2020 @ 11:40pm

just a small fix for eternal mom's heart and eternal it lives projectiles

Update: 7 Aug, 2020 @ 10:26pm

decreased the range of eternal mom's heart and eternal it lives projectiles, to not make the battle too hard if you have an item that applies slow to projectiles

Update: 1 Jul, 2020 @ 7:46pm

-decreased the health regeneration of eternal scolex
-increased the health regeneration of eternal pin and eternal frail
-eternal the lamb now uses less his brimstone and ipecac attack
-eternal the lamb is now faster meanwhile he chases the player
-decreased the time that the lamb took to attack again
-now there's a limit of how many eternal sins appears in the room, similar to the limit of eternal monsters

Update: 1 Jul, 2020 @ 7:44pm

-decreased the health regeneration of eternal scolex
-increased the health regeneration of eternal pin and eternal frail
-eternal the lamb now uses less his brimstone and ipecac attack
-eternal the lamb is now faster meanwhile he chases the player
-decreased the time that the lamb took to attack again
-now there's a limit of how many eternal sins appears in the room, similar to the limit of eternal monsters