Ravenfield

Ravenfield

Island War *OUTDATED/UNFINISHED*
Showing 1-5 of 5 entries
Update: 23 Oct, 2018 @ 2:17am

*final update, project file corrupted :( *

12/15/2018

Update: 21 Oct, 2018 @ 8:05am

v2.2

- more pathfinding updates
- rearranged vehicle spawns on the bridge
- attempting fixes for vehicles driving into HQ walls on both islands

that's all ;) thanks for reading! stay tuned to this change log for more updates!

--end 10/21/2018 11:07 AM

Update: 21 Oct, 2018 @ 6:19am

v2.1

- added pathfinding for both teams attacking headquarters' flags from the beaches

that's all ;) thanks for reading! stay tuned to this change log for more updates!

--end 10/21/2018 9:24 AM

Update: 21 Oct, 2018 @ 5:15am

v2: THE BRIDGE UPDATE :)

!!!!!!!!!!!!!!!WARNING!!!!!!!!!!!!!!!!!!!!!!
THIS UPDATE MAY IMPACT YOUR FPS PERFORMANCE AS MANY NEW PREFABS AND TIGHTER PATHING HAVE BEEN INTRODUCED!! BE WARNED!!!

----HERE WE GO----
- renamed ALL flags
Blue to Eagle HQ
Red to Raven HQ
Blue Beach to Eagle Beach
Red Beach to Raven Beach
- added a new flag to the bridge! it will start nuetral and both teams will rush from the HQ's to capture it. Once captured it will spawn 4 MG turrets, 2 AA turrets, 1 tank and 2 jeeps. Yes, it's wild at the beginning of the game, the ai fight so hard for it lmao pls enjoy <3
- added cars and misc. scenery aswell
- made custom ai pathing for entering and leaving the bridge
- moved both beach flags back about 10 units
- added a little more cover to the beach landings
- added more fencing around the HQs to provide a bit more cover
- TREES
- put supply crates on both HQs and the bridge, probably gonna add one to the beaches aswell idk i forgot im sorry :(

random things

- added road markings to the roads
- fixed ground textures
- fixed see through walls
- fixed most ai getting hung up on objects (main base ramps still need to be tuned, i will continue to adjust pathing pls bear with me)
- tweaked ai pathing so more beach assaults should happen

- p.s. It ook me 2 days to fix this up for you guys, I hope you like it please let me know if you find any more problems or have suggestions for me! this map will continue to be updated and im sorry if it gets a little harder to run and the load times increase, that's just what happens when you add more detail to your maps. stay tuned!

--end 10/21/2018 9:03 AM



Update: 19 Oct, 2018 @ 8:44am

v1: FIRST STRIKE

- basic map layout and ai foot/car/boat pathing complete with more details (trees prefabs etc.) to be added in the future. -- all AI should use everything and should not clip through ANY surfaces
- AI will auto defend the beaches by default and attack from the two main bases
- each home base has 4 floors with ALOT of MG turrets and 4 AA turrets on each roof, |D E F E N S E|
- at least one of each vehicle type is present on the map for both teams

I will add more vehicles/turrets/flags/details in the future. --end 10/19/2017 11:44 AM