XCOM 2
[WotC] Remove Dark Event (Grim Horizon Lite)
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Update: 15 Jan, 2021 @ 10:49am

- Added config option to force Remove Dark Event covert actions to be available each month if possible (there must be at least one active Dark Event)

Update: 26 Feb, 2020 @ 7:24am

- Added configurable faction influence level

- Had hardcoded string "Remove " instead of using a localization file

Update: 2 Dec, 2019 @ 9:53pm

- Added configurable bool that asks if a faction soldier is required to go on the mission

Update: 13 Jan, 2019 @ 6:37am

- Removed the need to have the Grim Horizon setting enabled. The mod checks and turns it on automatically

- This works mid-campaign even if Grim Horizon was not enabled at the start

Update: 6 Jan, 2019 @ 12:45pm

- Fixed bug where if the player failed to initiate a Remove Dark Event covert action during the month, that Dark Event would never be available to be removed again.

Update: 18 Nov, 2018 @ 10:31am

- Overhauled mod so that the player can see what Dark Event is being removed prior to starting the covert action

Update: 30 Oct, 2018 @ 3:06am

- Code related update.

Update: 29 Oct, 2018 @ 5:01pm

- A random Dark Event is now removed instead of the oldest

- Reduced minimum rank and intel cost to Captain and 35 (down from Major and 40)

Update: 29 Oct, 2018 @ 3:02am

- Fixed associations of the narratives for each faction. Each faction should now show its own narrative

- Added configurable bool in XComRemoveDarkEvent.ini to allow or prevent Remove Dark Event covert actions showing up simultaneously from different factions
- true = allow multiples, false = prevent multiples.

Update: 28 Oct, 2018 @ 12:43pm

- Added configurable value for the faction soldier's minimum rank required to initiate the covert action
- Increased minimum rank from Lieutenant (4) to Major (6)

- Added configurable value for the intel cost to mitigate the risk of Wounded, Capture, or Ambush
- Increased intel cost from 25 to 40

- Added chance for soldier capture on covert action