RimWorld

RimWorld

Real Ruins
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Update: 22 Nov, 2018 @ 7:48am

Updated to Debug version by mistake

Update: 20 Nov, 2018 @ 7:26am

Added small ruins caravan encounter.
This is much more common event, and those ruins you can find while travelling are usually much smaller and have less valuables inside. There still may be some hostile inhabitants, but much less dangerous than in full-scale bases.

Update: 17 Nov, 2018 @ 8:21am

Manual blueprints download

Blueprints data was moved to more suitable place. So the first run after update may take additional couple of minutes to transfer your current database. Don't worry, this will happen only once.
More important is that now you can manually download and add a subset of blueprints.
Instruction is here: https://realruins.blogspot.com/2018/11/real-ruins-blueprint-dumps-if-you-have.html

Update: 11 Nov, 2018 @ 8:57am

They said there is an abandoned base 1.5 days to the south!

So, I've added a new quest type: abandoned base raid. On some reason previous colonists abandoned their home and now every faction wants to loot remainigs.

Read more details in the description!

Other changes
Ruins quality: now there is a problem that many of players, while exploring the ruins, are claiming everything, and then their ruins are uploaded to the server as a source for new ruins. So the further we go, the more "ruins of ruins of ruins of ruins" we have. I have added a couple of ways to prevent such situations: not grabbing maps of special events, only maps with player's colonies. Ignoring too small maps, ignoring too empty blueprints. And the same is applied to already stored maps: if, while generating a ruins chunk, the mod decides that a blueprint is of low quality, it will delete it won't use anymore.

Update: 11 Nov, 2018 @ 12:19am

[Auto-generated text]: Update on 11/11/2018 3:15:50 PM.

Update: 8 Nov, 2018 @ 6:31am

A bunch of fixes
I've added some sanity checks to prevent spawning too large blueprints, too small blueprints, too empty or too damaged blueprints.
Also now the mod loads random blueprints from the whole database, not just from the top of the list.

Update: 6 Nov, 2018 @ 7:50am

Variable density
Now ruins density depends on proximity to settlements. As well as items inside the ruins.
Near to settlements ruins are much more dense, but contain much less valueable loot. Mostly wood, stone and your favorite beds.
Ruins generator density now tied to total ruins area. I.e. you can get 20 small chunks or 3 large spots for the same settings. This approach works only for proximity-based generation.
Ruins most likely won't spawn at all if you're further than 16 tiles of any settlement.
You can always switch back to the previous gereration scheme by disabling proximity based generation in settings.

Other fixes:
- removed animal sleeping spots to prevent gathering all wildlife around it
- added some checks to minimize ruins overlapping
- now ruins spawned inside of mountains can have rooms not buried with stone
- fixed quality modifiers generation. Less legendary beds, sorry.

Translations added and updated:
- Japanese, thanks to Proxyer
- French, thanks to jerlotrie

Update: 4 Nov, 2018 @ 7:03am

What was that noise? A squirrel? Oh, shi...

Now ruins can hold a mechanoid or feral surprise inside. Ruins dwellers won't attack your base, but will defend their home relentlessly.
Inhabited ruins percentage can be set up in mod preferences.
Look out!

Update: 3 Nov, 2018 @ 10:13pm

Quickfix for initial settings.
This update fixes the bug when you get only floors by default.
If the issue persists, reset mod settings.

Update: 3 Nov, 2018 @ 11:55am

Knobs and switches

Added a variety of settings. Tune as you like, post balanced sets, maybe we should make some presets for different styles of game.
Now there is a special button for downloading a bit more blueprints. Use it if you have problems with automatic loading on startup (it fails when you alt-tab during game starting)

Technical appliances now will most likely spawn broken.
Added item quality and art stories, random generated though. Working on adding real ones.