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@Void Shaman: Let me play a bit and when I'll get my own gravships I'll probably can fix it :)
@Kazzier: I'm impressed too! After I have read developer notes about 1.6 update, I honestly thought it's the end of my mod, because I expected a lot of breaking changes in map generation. It turned out that it was not that bad! Took me just a couple of evenings.
So glad it's updated though! Loveeeee me some ruins
Thanks for creating the mod and dedicating time away from friends and family to give us something for free and to update it at all is appreciated.
Mods That's my current mod list and I don't know if something there is interfering somehow, but any help would be appreciated because I do enjoy the mod
for me, i havent tried any vehicle mods in my 500 mod v1.2 savegame, but usually waiting and defeating all enemies that are either there, or soon will appear, lets me make a caravan, or setting up stockpile zones and then moving to the edge of the map, or using the set-up camp mod, and claiming the ruins as a camp (possibly increasing your vanilla options for max bases to max)
(but always make a backup of your Ludeon folder and saves etc first, to play safe)
I got you the github link
https://github.com/ViralReaction/RealRuins-Sans-Hugslib
@Sally smithson: they could have changed mapgen core to allow features from 1.6. In this case even if 1.6 is not used, the core is already changes I have to accommodate those changes. But I’m not yet sure this is the case.
for example, a pristine ruin, often has almost an existing base (minus some degradation), and i actually have turned/claimed all pristine ruins i found, as extra bases in my v1,2 game :o)
https://steamhost.cn/steamcommunity_com/app/294100/discussions/0/600781863666091122/?tscn=1750462960#c600781863666097347
@Evono, regarding 1.6: At least I plan to try. According to announcement, there are some potentially breaking changes are planned, and I'm not entirely sure I'll have a capacity to align the mod with the update. If I can do it quickly - that's great. If I come to an understanding that I'm not able to provide an update within a reasonable timeframe, I'll consider asking for community help or handing over the mod to someone who have more time for maintaining it. But I still hope it will not break that bad :)