Garry's Mod

Garry's Mod

Enhanced Survivor Gordon Freeman
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Update: 3 Jul @ 9:49pm

- Included the glasses lens texture instead of pointing over to Kleiner's lens texture, hopefully fixing reported issues with it.

Update: 3 Jun @ 3:29pm

- The Big 2025 Update!

- Replaced head mesh with Gordon Freakman's rebuilt head mesh.
-- This is basically the same as the Survivor head but with far better topology and improved face flexes. I also rescaled it to bring it in line with the rest of the HL2 humans, as both the Survivor and Freakman heads were slightly too small.
- Replaced Glasses model with Gordon Freakman's rebuilt model, which is both more detailed and more accurate to the HL2 box art.
- Enhanced eye shaders are now used by default and the skins to enable them have been removed. Fallback shaders to the old-style eyes are present so unless Gmod broke them somehow, low-end users shouldn't have problems.

- Added 2 new bodies: Romka and BMS HEVs with Helmets.
- Added the helmet bodygroups to the standalone HEV models.

- Adjusted hand shaders and colors used on the Citizen, Refugee, and Scientist bodies.
- Adjusted the standalone HEV models, they now have LODs like Gordon and have head physics, which should make them easier to pose with if you use them bonemerged.

- Improved face textures.
- Improved scientist body. Tie has been adjusted to be closer to the body and is now rigged to the spine bones which should cut down on clipping in animations.
- Improved Survivor HEV textures.
- Improved view arms textures.

- Rebuilt the EP2 skins for the Survivor and Romka HEVs with details based on Half-Life: Alyx.

- Removed NPC animations from the player model and removed player animations from the ragdoll. This should stop a number of animation issues caused by conflicts between the different animation sets, especially if used as an NPC by Model Manipulator or other means.

Update: 8 Nov, 2024 @ 9:52am

- Fixed UV map corruption on the Survivor HEV model at certain distances.

Update: 12 Jun, 2024 @ 7:17pm

- Added Level of Detail functionality to the player and ragdoll models.
-- Much like the default Half-Life 2 players, the models will change to lower polygon versions at long distances. This should help performance on low-end hardware.
- Fixed a long standing texture mapping issue with Gordon's right ear.
- Improved the texture on Romka's HEV suit.

Update: 9 Oct, 2023 @ 4:58pm

- Hi there it's been a while. Didn't think I'd be updating this again but here we are.

- Got rid of the old low-res face textures. All included face textures are now the enhanced versions.
-- The old enhanced textures were optional skingroups as they were originally my own reskins, but were redone in 2016 using Valve's own sources, making the original Survivor texture just the same thing but worse.
-- Skingroups are still included to change the eye shaders.

- Added refugee outfit bodygroup using the colorable body from the citizen player models.
- Added glasses prop model.
- Citizen and refugee bodies now use the more detailed hands from the scientist body which is something I should have done in the first place.

Update: 11 Apr, 2017 @ 8:38pm

- Fixed an issue with facial expressions (his left eyebrow, that is).

Update: 26 Dec, 2016 @ 8:36pm

- Fixed a number of texture mapping errors with the head mesh.
- Finally fixed the neck seam.
- Rebuilt the "Enhanced" face textures using Valve's source face texture.
- Fixed a minor rigging error with the Survivor HEV body.
- Adjusted Glasses Mesh.
- Made glasses removable.
- Eyelid posing is now Valve-standard.

Update: 6 May, 2015 @ 11:42am

- At long last, added the Black Mesa HEV Suit body for Gordon and as a seperate posable suit.

- Worked around the bug where Gordon's eyelids were closed when spawning a ragdoll.

Update: 6 May, 2015 @ 11:41am

- See above.

Update: 29 Nov, 2014 @ 11:34am

- Fixed more issues with the face mesh. Improved nose shape.
- Fixed a minor issue with the eyes on the enhanced skin.
- Made a few adjustments to the enhanced face textures.