Garry's Mod

Garry's Mod

Enhanced Survivor Gordon Freeman
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Update: 28 Apr, 2014 @ 1:08pm

- Fixed a number of small mesh issues around the nose area.
- Added dirty skin to scientist body when used with dirty skingroups.
- Adjusted all face textures to hide the neck seam.
- Fixed a few things with the enhanced face textures.
- Adjusted dirty face texture.
- Fixed improperly inverted normal maps on the scientist body textures.
- Adjusted hand coloring on scientist body to match face skin tone better.
- Reduced eye glossiness on the enhanced skins.

Update: 15 Dec, 2013 @ 4:27pm

- Adjusted Scientist body mesh to fit Gordon's head better.
- Fixed some rigging issues on the Survivor HEV suit.
- Tweaked head mesh.
- Gave the player model version Valve's default ragdoll physics so it doesn't look so odd on death.
- Adjusted brightness on both Survivor and Enhanced face textures to match retail HL2's textures better.
- Tweaked the Enhanced face textures to fix a few issues.
- Restored HL2 FACS eyelid controllers. They currently won't work correctly due to a Gmod bug, so the upper_* and lower_* flexes are also included.
- Reduced iris/pupil size slightly.

Update: 16 Oct, 2013 @ 3:44pm

- Did some minor edits to the face mesh for a smoother shape.
- Reduced phong on glasses.

Update: 27 Aug, 2013 @ 8:20pm

- Reduced phong strenght on the face texture further.
- Did some under-the-hood QC work for a more Valve-like compile. You probably won't notice the changes.
- A few misc. tweaks. Can't remember as I've been trying to get Steam to take this update for over a month. :|

Update: 28 Jun, 2013 @ 2:26pm

- Added posable HEV suits.
- Lowered phong on face textures slightly.
- Replaced colorable FPV hands with one set to the proper orange color.
- Made a few minor mesh adjustments around the jaw.

Update: 27 Jun, 2013 @ 8:05pm

- This wasn't showing in the workshop's lists. Made a minor update to fix it (I hope).

Update: 24 Jun, 2013 @ 12:19pm

- Removed colormap from Player because it sucked.

Update: 24 Jun, 2013 @ 11:54am