Starbound

Starbound

Factions (Early Access)
Showing 1-10 of 10 entries
Update: 10 Jan, 2019 @ 2:39am

- Added support to Ztarbound's Update Window system. From now on, users of the popular mod will receive notifications of updates ingame.
- Drastically reduced the difficulty of the training ground instance's waves of enemies phase from the faction access quest.
- Added first set of PvP weapons for both factions at the Military Merchant. The attacks of these weapons will ALWAYS damage members of another faction. These weapons ignore the PvP status of players.

Update: 9 Dec, 2018 @ 5:31am

- Added two crafteables objects to the hands-free panel that allow a cleaner uninstall and / or reinstallation of the mod

Update: 8 Dec, 2018 @ 5:46am

- Fixed an incompatibility that caused the game to crash when interacting with the kitchen counter for some FU users. Thanks to Cykastrike and Kindra for adressing it.
- Changed the requeriments for several weapon recipes and included the new reagents ingame.

Update: 21 Nov, 2018 @ 10:23am

- Changed the requeriments for several weapon recipes and included the new reagents ingame.
- Fixed a bug that may cause some doors lock in player's ship after returning from an enemy station (thanks to Lost_dog for adressing the problem)
- Revised some conversation dialogues from the U.S.C.M. captain.
- Revised some minor text errors.

Update: 9 Nov, 2018 @ 3:24pm

- Fixed a bug preventing the Energy Electronics to beign crafted at the Atomic Furnace
- The component requeriments to craft weapons at the forges have been updated. Some of them will be unavailable for some days.

Update: 7 Nov, 2018 @ 4:08am

- Fixed a bug that made crystals in Asteroid Arcturus V-3394 spawn underground.
- Now ALL solar systems will have a space station orbiting. There is the same chance for it being a faction station or a neutral one.

Update: 5 Nov, 2018 @ 6:42am

- Fixed a incompatibility with the RPG Growth mod causing the quests not to track players' monster kills. (Thanks to Princess of Evil for the help finding the cause)

Update: 4 Nov, 2018 @ 2:50pm

- Fixed a bug that prevented the U.S.C.M. core trader trading Praedo cores.

Update: 4 Nov, 2018 @ 1:58pm

- Fixed a crash for some users when trying to visit a faction station. Already spawned stations will keep on giving this error. Users should move to another system to spawn new ones without the issue.
- Removed prerequisite quests from the starting missions in both factions space stations.
- Fixed U.S.C.M. trade good quests giving Praedo reputation as reward.
- Fixed some minor text errors.

Update: 2 Nov, 2018 @ 8:44am

First stable version of the mod:

The mod practically does not modify the original content of the game. It adds a faction system, giving them presence through new space stations and other locations. The player can interact with either of the two factions, which will be neutral initially, and join one of them in order to gain reputation and rewards through completing tasks and missions. But beware! Once you form part of the ranks of a faction, the opposing one will not want to deal with you or may even be hostile.

Within the space stations, the player, through the NPCs of his/her faction, will have access to new questing zones and dynamic dungeons, new daily quests, new crafting tables and materials that will allow them to create dozens of new powerful armor sets and weapons to confront new monsters and bosses. It also adds a good number of tools and gadgets, new and funny pets and a lot of curiosities that we prefer that you discover for yourselves. Additionally, the mod becomes a wrapper for the original endgame content, adding replay value to it. All with the good old RPG flavor.