Superfighters Deluxe

Superfighters Deluxe

Occupied Mine
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Update: 25 Dec, 2018 @ 10:01am

HAPPY CHRISTMAS TO ALL!

  • Changed the way the giblets count text follows the player in a more smooth one;
  • Now when a player is stunned for a sufficient number of times in a short time, a melee stun immunity will be applied for a couple of seconds;
  • Zombie companions (big zombies) now have a permanent melee stun immunity;
  • Entering and staying in water now clears all the fire from objects and players;
  • Added a script crash handler in order to allow crash visualization to every player and extend the error duration time to the entire game until map restart;
  • Added a limit to how many giblets and debris can be shown before deleting the most "old" after reaching a given max amount;
  • Tweaked the zombie damage taken from projectiles, fire and explosions;
  • Tweaked the wave spawn multiplier to be slightly lower on military-type enemies;
  • Fixed a bug where gibbed bot zombies were not saved properly inside the Game.Data variable, resulting in a crash for the next wave;
  • Fixed a bug where giblets count were lost for those players who have been gibbed;
  • Other small tweaks.

Update: 19 Nov, 2018 @ 4:22am

-Fixed a script crash when gibbing a zombie player;
-Fixed a bug where lobby added bots were handled and saved as big zombie companion when a wave was completed;
-Now when a zombie player dies his giblets count text is hidden (they are still stored in memory to be used on next round though);
-Now the player cannot use objects of the thrownables slot anymore;
-Other small tweaks.

Update: 11 Nov, 2018 @ 2:19pm

Fixed a bug where the death of all the players were resulting in a win if there were lobby added bots still alive.

Update: 11 Nov, 2018 @ 9:51am

First Public Release