Starbound

Starbound

(NO LONGER SUPPORTED) Ye Olde Armory
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Update: 26 Oct, 2021 @ 5:24pm

the true final update:

apparently this mod broke how coconuts would give out their recipes for food items involving them, I've fixed that now. do note that this mod is no longer receiving any further updates and that Project Redemption is more feature complete on account of what this mod does.

Update: 9 Dec, 2020 @ 6:30pm

Update: 8 Sep, 2020 @ 5:09pm

apparently I never noticed how common the new loot items for the USCM penal colonies were, they should be much rarer now

Update: 23 Jul, 2020 @ 10:17am

enabled the crafting of coconut blocks

Update: 20 Jul, 2020 @ 7:24pm

small bonus update: looks like I completely missed how ham was unobtainable and that neither it or tentacles could be cooked outside of admin mode, both of those things should be fixed now.
ham can be obtained from human, avian, and apex merchants

Update: 10 Jul, 2020 @ 8:22pm

this should be, for an intents and purposes, the last update for this mod, until any future updates in which CF forget to implement an item or something they introduced :P

basically this update reintroduces the unused outpost npcs, resprites the swordstone plant to look much more natural looking, re-implements platinum + the sharp furniture set and lastly re-enables some radio messages for the ruin

Update: 8 Jul, 2020 @ 8:31pm

re-implemented liquids into the re-introduced cave biomes, turns out I was using the id for the liquid items and not the liquids themselves, this should work now!

Update: 7 Jul, 2020 @ 6:55pm

hotfix for issues related to my cave biomes not properly using lava and healing water, for now they won't generate in these new cave biomes, but they'll be back soon, sorry!

Update: 7 Jul, 2020 @ 3:16pm

added the chargegun to the weapon pools and re-enabled a bunch of old mini biomes

Update: 25 Jun, 2020 @ 1:28pm

hotfix for MPI support