Kenshi
Hiver Expansion
Showing 1-9 of 9 entries
Update: 22 Mar, 2019 @ 2:41pm

-Created Hiver Queen Rescue campaigns for the Midland Hive and Northern Hive factions.

-Adjusted and fixed all Northern Hive and Midland Hive caravan merchant campaigns to be made up of the proper races.

-Tweaked and balanced all weapons' stats from the Weapon Expansion: Ronin mod.

-Adjusted faction flee rates for the Midland Hivers and the Northern Hivers.

-Enhanced biome weather in Purple Sands, such as tornadoes, rain similar to the Vain, and a rolling fog that wanders in from the Fog Islands.

-Enhanced biome weather in Sinkuun, which adds in a chance to have rain similar to other coastal areas on the continent.

-Enlarged Hive Queen Huts for all hiver factions, to better fit the aesthetic of "royalty."

-Adjusted the Northern Hiver dialogue to exclude factions, in which they are set up to coexist, from their attacks(regardless of race).

-Various small tweaks and fixes.

Update: 22 Jan, 2019 @ 8:42pm

-Added in a Savage Hivers faction of cannibalistic hivers in Purple Sands.

-Adjusted some created hiver vendors.

-Added in two ruined villages in Purple Sands occupied by the Savage Hivers.

-Various small tweaks and fixes.

Update: 14 Jan, 2019 @ 12:19am

-Adjusted all hiver capitals. They now defend their queen as if their race's existence depends on it, as intended.

-Tweaked weapon spawn levels for all created hiver characters.

-Added in qualifiers for the created hiver pacifiers dialogue. Which means you cannot just pay off the hive after decapitating their queen.

-Various small tweaks and fixes.

Update: 10 Jan, 2019 @ 12:24am

-Made all Midland and Northern Hivers spawns conditional upon their respective queen's health.

-Adjusted some hiver town placement spawns.

-Added in some world states and town overrides in the event that a hiver queen dies.

-Added in a so-called "Hiver King" to all the hiver factions that will take power if the queen is killed.

-Added in the ability for the hiver factions to take back some of their hiver villages, from the fogmen, after their respective queen is killed.

-Added in pacifiers for the created hiver factions.

-Various small tweaks and fixes.

Update: 8 Jan, 2019 @ 4:34pm

Update: 8 Jan, 2019 @ 4:11pm

-Adjusted some created hiver armor spawns.

-Adjusted created hiver town spawns.
-Various small tweaks and fixes.

-Adjusted the Northern Hivers to coexist with the Tech Hunters.

-Small fixes to mod's .zone files.

-Fixed Squin longhouse building issue.

Update: 2 Jan, 2019 @ 2:29pm

-Added in separate Hive Queens for the Midland Hivers and the Northern Hivers.

-Added in two new towns that house the newly created hiver factions' queen and capital.

-Adjusted some created squad spawns along with altering some created hiver biome spawns.

-Added in more animals to the western hive animal traders.

-Small ai tweaks to avoid hivers kidnappng the player and npc's out of beds.

Update: 14 Dec, 2018 @ 9:06pm

-Adjusted town spawns

-Added in hiver factories to all hiver villages.

-Various small tweaks and fixes.

Update: 30 Nov, 2018 @ 5:10pm

-Fixed town placement spawns and tweaked squad spawns.

-Reworked some hiver ai goals to add more immersion, balance, and realism.

-Tweaked armor spawns for hiver ranger squads.

-Made Northern Hive Villages even more inhospitable to non-hivers.

-Added in hiver shirts to all created hivers.