Total War: SHOGUN 2

Total War: SHOGUN 2

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Update: 1 Dec, 2018 @ 7:47am

Changes V44
>>Highlight<<
-Rebalanced the prices and turns required to build and recruit. Overall it’s easier to recruit and maintain a large army while investing in buildings is more serious. The campaign develop wide faster with less early campaign hardships.
-The AI now is more aggressive and will send more interesting armies to attack you.
>>CAMPAING<<
-Fixed some campaign map choke points
-Locked some historical castles with a tech (date trigger wont work)
-Geisha re skinned to Kunoichi
-Changed price and agents limits
-Satake bonuses added
-Clan bonuses now display in campaign selection
-Effects UI size reduced (Some texts were reduced so it take less space)
-Fixed some text issues
>>BATTLE<<
-Trumpet sounds fixed
-Climbing damage reduced
-Minor map fixes

Update: 30 Nov, 2018 @ 6:48pm

Changelog vault

Changes V43:
This one is a quite important update were you wont see much changes in content but should impact in gameplay.
I reduced the resources required for some buildings and also improved AI.
-Rebuilt regions borders. Now you get influence and trade only for true neighbours. This will make easier to understand were you get extra unrest. Also this fix issues with trade routes.
-Fixed issues with naval trade. Some trade routes were wrongly placed.
-FIXED AI TRADE SHIP RECRUITMENT. Now AI recruit and will use trade ships to get the nodes!!
-Improvements on how the AI build. Now they should be building smarter. I'll keep working on this one.
-Fixes around some buildings effects that were misplaced.
-Shimazu gets a lumbercamp now! Be happy.

Note that you will need a new campaign to play this update. I'll place a link for all back up files. I'll delete older back files as well, so you need to download them manually and place them in the games data folder.

Changes v42:
NEW CLANS PLAYABLE: Imagawa, Miyoshi, Mogami, Satake
Castles should no longer block the armies in the campaign map (if happens please report it)
Blocked armies from game start unlocked
Added Sound fix made by Izzi. Cannon sound killer should no longer be required
Campaign start for some clans is easier as a temporal effect reduce upkeep
Class from Mogami/Date to the north are inmune to winter
Fixes in some castles
Minor fixes here and there

Changes v41:
Nerf economy for late game:
-Admin cost is higher
-Bulding and tech bonuses like building cost, unit upkeep, growth, replenishment, etc are lower reaching late game.
-Food production lowered
-Food consuption for last tier buildings increased from 1 to 2
-Unrest is higher
-Taxes levels other than minimal have more negative effect in happiness and unrest. But affect a bit less growth.
-Conversion and happines from buildings lowered. Also some half point were added. Shogun count points when they are above half. So 1.3 means 1, 1.5 means 2, -0,75 means -1.
Overall those are the changes.

Changes v40
Overcrowding was not scaling with towns. Each leved had to give a bonus that stack. Now is fixed. Currently mannaging town happiness might be to easy so i'll check balance in next version.
Cotton and fields prices were swaped
Logistic HQ limited to 1
Armour blacksmither resource required changed.
Ikko ikki temple faction wide effects fixed.
Town guard cap reduced to 2 from 4.
Double flag for shimazu teppo samurai deleted.
Stable bonuses for cav should work fine now.
Small changed to coastal and hilly plane castles.

Changes v39
//Campaign
Ikko Ikki should no longer produce their own troops if their provinces rebel (not tested)
Chosokabe extra range bonus was not working. Now they get +20 accuarcy
Increased slot unlocking price just in case (do not affect game play, once you get the town it should be aroun 100 koku)
Shimazu's Generals age corrected
No longer toodler generals (got an Unicef ultimatum about it)
Nerfed building melee and armour bonuses for camps and crafters.
Stables food consuption reduced to 0/1/2 per level
Fixes around Naban Quarter building (200 export and +3 cap)
Now castles cost money to mantain instead of giving.
Changed resource order for docs, first iron then stone
Sengoku and Seki bune at harbour
Increased AI tendency to develop naval tech and docs
//Units
Nerfed samurai bonuses
Corrected xp for lvl 8 veterancy of land units
Monks buffed (around 2 def and changes in weird stuff, like yari being more powerfull than naginata)
Nerfed nagamaki units
Nerfed heroes (around -2 armour)
Buffed veteran samurai (around +1 def)
//Combat
Land units speed abilities reduced from +33% to +20%
Reduced foot units velocity spreed
Increased foot units walking speed
Reduced a bit foot units running speed overall (slowler ones are faster now)
Reduced charge speed
//Other
Some txt fix

Changes v38
hilly plane swaped to mountain 02
New hilly plane
Bullets can penetrate fortwall
-Palisade 60%
-Wood 40%
-Stone 20%
Changes to make Major clans last longer
Deleted agressive AI submod
Added no realm divide submod

Changes v37
Merry Christmas or whatever you celebrate.
Improved AI. Should be more agressive, note that Ai submod block this changes. Until i recheck that one it's recommended to not use it.
Major clans should have better changes tu survive now.
Improved naval AI, specially trade nodes usage.
A wrongly placed metsuke for Tokugawa has been eliminated.
Ninja Hero should be available for Rokkaku as unique unit.
Yari ashigaru sashimono added.

Changes v36
-Tea fields icon changed (was wrong)
-Fixed some duplicated building names
-Fixed some building effects
-Locked leased land, if you have one delete it.
-Reduced admin cost logaritmic base (admin cost should be higher now)
-Nihon Maru and Otaka Bune up. Nihon Maru cost a lot unless you own Kyoto.

Changes v35 (fixed):
IF SOMETHING SEEMS STRANGE PLEASE TELL.
-Slot System Changed to reduced loading time. Now are vanilla like loading times.
You will notice that free slots now are really expensive, upgrade your town to unlock them.
-You now need Kyoto to win as Otomo
-Saint and Heroes units were blocked in campaign even with that submod. Now they should work with the submod.
-Teppo mori officer weapon replaced as it was a teppo.
-Flags removed for heroes for a future reskin