Monaco
DEPARTURE
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Update: 17 Oct, 2014 @ 12:28pm

v1.6 - Well, here's an update i didn't think I would make. Redid every floor's left side (relative to the entire map). Basically, made the LHS of underground and intermidiary floor playable.

Changed the items available per floor a bit. Also changed some blueprint names.

Also added some light so that it doesnt look like the control tower is floating anymore (if you squint) :A

Update: 29 Apr, 2014 @ 2:05pm

Lowered difficulty by reducing patroling guards and adding pillars in some large open rooms. Also removed tranq turrets (RIP).

Update: 6 Feb, 2014 @ 1:40pm

Fixed the coins that spawn behind the counter in check in.
Recounted coins.

Update: 18 Dec, 2013 @ 2:20pm

Changed it into enhanced style coinage for the heck of it :p

Update: 17 Dec, 2013 @ 4:18pm

v1.4 -
Made a better sideview...along with the entire map. -_-

RIP Mole's Tunnel

Update: 30 Sep, 2013 @ 12:17pm

Probably fixed some stuff i broke. (I don't really remember)

...I really want to make a new sideview for this one...

Update: 30 Sep, 2013 @ 6:54am

Update: 29 Sep, 2013 @ 7:29pm

Update: 29 Sep, 2013 @ 6:05pm

v1.2 - Lasers split, redid some rooms, detail added.

Made the road in front thinner.

Update: 11 Jul, 2013 @ 12:12pm

v1.1 - Relinked some broken lasers, attemped to fix the bug where people get stuck in the secret passage in the shop.