Stellaris

Stellaris

Extra Buildings - Upgrades
Showing 11-20 of 23 entries
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Update: 25 Oct, 2019 @ 9:11am

Version 1.4a

Updated to 2.5
Still works on 2.4

Update: 21 Oct, 2019 @ 12:34pm

Version 1.4

Updated to 2.4

Update: 10 Aug, 2019 @ 9:35am

Version 1.3b

Updated localisation

Update: 10 Aug, 2019 @ 9:12am

Version 1.3a

Updated building icons to have resource in top right corner

Update: 5 Jun, 2019 @ 6:43am

Version 1.3

Updated to support Stellaris 2.3
Updated AI weights

Update: 27 May, 2019 @ 2:38pm

Version 1.2a

Updated AI weights for tier 2+3 mineral, farming, and energy buildings. (Thanks 🅲🆁🅰🅽🅺🆈)

Changed tier 2+3 Mineral buildings to use Rare Crystals instead of Volatile Motes.

Update: 28 Jan, 2019 @ 10:55am

Version 1.2

Split Strategic Resources into a separate mod. Link

Added strategic resource costs to tier 2 and 3 Farms, Mines, and Power Plants.
Tier 2 Farms and Mines cost 10 Volatile Motes to build and have 1 for upkeep. (25build/2upkeep for tier3)
Tier 2 Power Plant costs 10 Rare Gases to build and 1 for upkeep. (25build/2upkeep for tier3)

Updated Geo-Thermal to Geothermal (Thanks Booperius)
Disabled Geothermal Power Plant and Deep-Core Mine on Habitats (Thanks KYDuck, This was never intended I blocked them wrong)

Update: 19 Dec, 2018 @ 9:51am

Version 1.1c

Fixed not being able to upgrade hydroponics farm to level 2 (Thanks Yoru)

Update: 19 Dec, 2018 @ 4:01am

Version 1.1b

Fix for colony types not taking the buildings this mod adds into account. (Thanks 10,000 IQ PLAYER)
Fixed broken description line for upgraded refinery building (Thanks H11DN-D4NG3R)

Update: 15 Dec, 2018 @ 3:07pm

Version 1.1a

Fixed Advanced Stategic Resource Production Methods being available way earlier than it should be.